Usufo

Russia
123 matches tracked 21 matches in 30 days
Last updated:

How does Usufo play?

Rating 0.82 (from 81 matches) K/R 0.57 ADR 62.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 28% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 42%−7 pp · Ø 49% better than 3%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.83−0.14 · Ø 0.97 better than 3%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (3.8%).

2K rounds 10.0%−2.8 pp · Ø 12.8% better than 2%
3K rounds 1.8%−2.0 pp · Ø 3.8% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 5x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +202
= Stayed the same
K/R at 0.58, ADR at 63.2, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.52
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.63. Last 3 months: 0.58 (at the start 0.60). Well below the average (0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
32 matches · 41% win rate
On Dust 2 −17 ELO
34 matches · 53% win rate
On Fridays −49 ELO, win rate 42%

Usufo loses the most ELO from match 5 of the day: −28 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.47 · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 43%
0.54 better than 1%
61.0 better than 1%
0.74 better than 1%
30% of 71 duels better than 1%
20% of 20 situations better than 8%
Dust 234
53% better than 59%
0.59 better than 3%
64.2 better than 1%
0.85 better than 5%
49% of 70 duels better than 41%
24% of 17 situations better than 17%
Ancient17
53% better than 60%
0.59 better than 2%
65.5 better than 2%
0.85-
50% of 32 duels right on the average
11% of 9 situations better than 4%
Anubis13
38% -
0.61 -
62.3 -
0.93-
70% of 10 duels -
50% of 8 situations -
Nuke11
64% -
0.59 -
62.1 -
0.84-
35% of 17 duels -
25% of 8 situations -
Inferno7
57% -
0.58 -
59.4 -
0.81-
50% of 4 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Usufo plays

Across 123 matches Usufo averages K/R 0.57 and ADR 62.7; the rating across the 81 rated matches is 0.82. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Rating at 0.82, better than only 1% of level 8 players. Averages 12.7 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 12 of 81 matches the rating was 1.10 or higher (15%), in 54 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. Usufo loses the most ELO from match 5 of the day (−28 ELO, win rate 41%). Things go best on Mirage (+54 ELO, win rate 49%). Improved over the last three months: Headshots +3 pp, ELO +202. Unchanged in recent months: K/R at 0.58, ADR at 63.2, Win rate at 54%. Last 30 days: 21 matches, win rate 57%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.