Uss1kk

Norfolk Island
On FACEIT since 2017 170 matches tracked 47 matches in 30 days
ELO ▼ 28
2,570
30-day peak: 2,598
Rank EU
#41,251
Norfolk Island #11 in Norfolk Island
Last updated:

How does Uss1kk play?

Rating 1.15 (from 157 matches) K/R 0.85 ADR 93.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 157 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.5
Knife kills 3 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 70%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 20x 4K, 3 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 85%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.16, Headshots at 59%
▼ Got worse
ADR −4.8, Win rate −11 pp, ELO −255

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
55 matches · 42% win rate
On Ancient −18 ELO
24 matches · 58% win rate
On Sundays −26 ELO, win rate 41%

Uss1kk loses the most ELO on Dust 2: −24 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
63% better than 86%
0.83 better than 82%
92.7 better than 90%
1.11 better than 70%
50% of 312 duels better than 38%
60% of 15 situations better than 94%
Dust 255
42% better than 16%
0.89 better than 93%
98.3 better than 97%
1.22 better than 90%
58% of 223 duels better than 81%
36% of 25 situations better than 40%
Ancient24
58% better than 67%
0.79 better than 67%
87.1 better than 75%
1.11 better than 72%
48% of 113 duels better than 30%
33% of 12 situations better than 39%
Inferno11
45% -
0.87 -
91.7 -
1.19-
54% of 52 duels -
20% of 5 situations -
Anubis9
33% -
0.86 -
91.7 -
1.23-
53% of 34 duels -
40% of 5 situations -
Nuke7
43% -
0.76 -
88.1 -
0.99-
61% of 31 duels -
100% of 1 situations -
Cache4
25% -
0.80 -
89.5 -
1.05-
37% of 19 duels -
100% of 2 situations -
Overpass3
0% -
1.02 -
116.8 -
1.36-
71% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Uss1kk plays

Across 170 matches Uss1kk averages K/R 0.85 and ADR 93.7; the rating across the 157 rated matches is 1.15. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 59% headshots. The strongest map is Mirage with a 63% win rate in 57 matches. In 82 of 157 matches the rating was 1.10 or higher (52%), in 40 it was below 0.90. In 73 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. Uss1kk loses the most ELO on Dust 2 (−24 ELO, win rate 42%). Things go best on Mirage (+4 ELO, win rate 63%). From match no. 5 of the day on, things go best: 59% win rate. Got weaker: ADR −4.8, Win rate −11 pp, ELO −255. Unchanged in recent months: K/R at 0.84, Rating at 1.16, Headshots at 59%. Last 30 days: 47 matches, win rate 38%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.