UranusElif

Mongolia
103 matches tracked 36 matches in 30 days
ELO ▲ 253
1,688
30-day peak: 1,688
Rank SEA ▼ 3,816 places
#13,472
30 days · prev. #9,656 · best #9,656
Last updated:

How does UranusElif play?

Rating 0.89 (from 83 matches) K/R 0.65 ADR 75.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 30% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 12x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 89%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.16, ADR +7.3
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −12 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.67 (at the start 0.61). Slightly below the average (0.71).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −95 ELO
37 matches · 46% win rate
On Dust 2 −58 ELO
24 matches · 46% win rate
On Anubis −46 ELO
23 matches · 57% win rate

UranusElif loses the most ELO from match 5 of the day: −95 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Anubis
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno28
50% better than 44%
0.69 better than 40%
82.1 better than 66%
0.95 better than 31%
50% of 90 duels better than 45%
15% of 13 situations better than 7%
Dust 224
46% better than 36%
0.64 better than 12%
73.4 better than 19%
0.87 better than 9%
47% of 75 duels better than 30%
50% of 8 situations better than 82%
Anubis23
57% better than 72%
0.66 better than 21%
75.3 better than 28%
0.94 better than 27%
48% of 82 duels better than 38%
46% of 13 situations better than 69%
Ancient13
54% -
0.63 -
72.9 -
0.85-
37% of 60 duels -
20% of 5 situations -
Mirage13
62% -
0.57 -
67.4 -
0.85-
41% of 41 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UranusElif plays

Across 103 matches UranusElif averages K/R 0.65 and ADR 75.2; the rating across the 83 rated matches is 0.89. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Rating at 0.89, better than only 9% of level 8 players. Averages 14.6 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 19 of 83 matches the rating was 1.10 or higher (23%), in 48 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. UranusElif loses the most ELO from match 5 of the day (−95 ELO, win rate 46%). Things go best on Inferno (+6 ELO, win rate 50%). Match no. 1 of the day goes best: 60% win rate, −53 ELO. Improved over the last three months: K/R +0.06, Rating +0.16, ADR +7.3. Got weaker: Win rate −12 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 36 matches, win rate 47%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.