Urahara777

France
112 matches tracked
ELO
3,207
Peak across the last 112 matches: 3,491
Rank EU ▼ 550 places
#3,630
France #86 in France
30 days · prev. #3,080 · best #3,080
Last updated:

How does Urahara777 play?

Rating 1.13 (from 103 matches) K/R 0.78 ADR 84.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 103 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.1
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 17x 4K, 3 aces in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10
= Stayed the same
ADR at 85.0, Headshots at 53%
▼ Got worse
Win rate −10 pp, ELO −271

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
23 matches · 43% win rate
In match 3 of the day −39 ELO
20 matches · 55% win rate
In match 2 of the day +77 ELO
31 matches · 55% win rate

Urahara777 loses the most ELO on Mirage: −101 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.95 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
65% better than 84%
0.78 better than 60%
83.3 better than 56%
1.14 better than 70%
47% of 119 duels better than 21%
50% of 16 situations better than 78%
Mirage23
43% better than 9%
0.74 better than 39%
82.6 better than 51%
1.03 better than 37%
49% of 91 duels better than 28%
15% of 13 situations better than 3%
Inferno22
68% better than 71%
0.79 better than 55%
85.7 better than 54%
1.16 better than 59%
40% of 78 duels better than 2%
50% of 12 situations better than 76%
Cache16
75% better than 91%
0.89 better than 88%
92.4 better than 80%
1.33 better than 93%
59% of 73 duels better than 73%
40% of 5 situations better than 54%
Anubis13
46% -
0.69 -
75.9 -
0.97-
51% of 67 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Urahara777 plays

Across 112 matches Urahara777 averages K/R 0.78 and ADR 84.2; the rating across the 103 rated matches is 1.13. Biggest strength: Utility damage per round at 5.7, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 49 of 103 matches the rating was 1.10 or higher (48%), in 28 it was below 0.90. In 54 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. Urahara777 loses the most ELO on Mirage (−101 ELO, win rate 43%). Things go best on Inferno (+62 ELO, win rate 68%). Match no. 1 of the day goes best: 67% win rate, −16 ELO. Improved over the last three months: K/R +0.04, Rating +0.10. Got weaker: Win rate −10 pp, ELO −271. Unchanged in recent months: ADR at 85.0, Headshots at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.