Urabamu666

Finland
303 matches tracked 303 matches in 30 days
Last updated:

How does Urabamu666 play?

Rating 1.09 K/R 0.80 ADR 85.7 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 303 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.08+0.05 · Ø 1.03 better than 60%
Pistol kills per match 3.4
Knife kills 4 in 303 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 71%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 67x 4K, 11 aces in 303 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Urabamu666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 303 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
44 matches · 34% win rate
On Nuke −87 ELO
26 matches · 31% win rate
Between 0:00 and 6:00 −47 ELO, win rate 43%
On Sundays +38 ELO, win rate 41%

Urabamu666 loses the most ELO on Dust 2: −95 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% better than 53%
0.82 better than 80%
88.2 better than 80%
1.14 better than 79%
55% of 693 duels better than 70%
45% of 65 situations better than 72%
Ancient58
53% right on the average
0.80 better than 73%
85.9 better than 69%
1.08 better than 62%
54% of 351 duels better than 63%
34% of 29 situations better than 42%
Anubis45
60% better than 74%
0.76 better than 54%
84.7 better than 67%
1.04 better than 46%
58% of 249 duels better than 81%
22% of 23 situations better than 14%
Dust 244
34% better than 4%
0.79 better than 70%
84.2 better than 64%
1.08 better than 59%
52% of 230 duels right on the average
35% of 23 situations better than 41%
Nuke26
31% better than 2%
0.76 better than 55%
81.0 better than 46%
1.02 better than 43%
47% of 102 duels better than 22%
38% of 8 situations right on the average
Inferno7
29% -
0.69 -
75.1 -
0.91-
51% of 43 duels -
0% of 2 situations -
Cache3
33% -
0.72 -
77.9 -
0.97-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Urabamu666 plays

Across 303 matches Urabamu666 averages K/R 0.80, ADR 85.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 45 matches. In 142 of 303 matches the rating was 1.10 or higher (47%), in 92 it was below 0.90. In 303 matches with detailed stats: 67 4Ks and 11 aces. Urabamu666 loses the most ELO on Dust 2 (−95 ELO, win rate 34%). Things go best on Mirage (+178 ELO, win rate 53%). Match no. 4 of the day goes best: 59% win rate, −7 ELO. Last 30 days: 303 matches, win rate 49%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.