Uqwaa

Switzerland
398 matches tracked 158 matches in 30 days
ELO ▼ 86
3,201
30-day peak: 3,655
Rank EU ▼ 1,687 places
#3,410 #14 in CH
30 days · before #1,723 · best #1,723
Last updated:

How does Uqwaa play?

Rating 1.00 (from 164 matches) K/R 0.73 ADR 83.0 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 12%+1 pp better than 64%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.8
Knife kills 1 in 398 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 62x 4K, 4 aces in 345 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, ADR at 83.2, Win rate at 52%
▼ Got worse
ELO −235

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.73.

Patterns

From the last 398 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −265 ELO
68 matches · 43% wins
On Anubis −192 ELO
83 matches · 45% wins
Between 0:00 and 6:00 −26 ELO, win rate 39%
On Tuesdays −186 ELO, win rate 43%

Uqwaa loses the most ELO in match 1 of the day: −265 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient122
57% better than 67%
0.76 better than 58%
86.7 better than 76%
0.97 better than 28%
52% of 717 duels better than 55%
23% of 48 situations better than 17%
Mirage103
49% better than 38%
0.71 better than 35%
82.2 better than 57%
1.02 better than 45%
51% of 547 duels better than 47%
35% of 40 situations better than 40%
Anubis83
45% better than 23%
0.73 better than 44%
82.5 better than 58%
1.02 better than 41%
47% of 467 duels better than 24%
47% of 49 situations better than 72%
Nuke29
69% better than 91%
0.72 better than 28%
79.1 better than 34%
0.94-
59% of 164 duels better than 79%
12% of 17 situations better than 4%
Cache22
45% -
0.70 -
78.2 -
0.96-
51% of 92 duels -
63% of 8 situations -
Inferno18
44% better than 19%
0.75 better than 53%
85.8 better than 67%
1.10-
60% of 123 duels better than 85%
25% of 4 situations better than 19%
Dust 210
40% -
0.76 -
84.6 -
1.06-
57% of 51 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uqwaa plays

Across 398 matches Uqwaa averages K/R 0.73 and ADR 83.0; the rating across the 164 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 16.2 kills per match, 51% of them headshots. The strongest map is Nuke with a 69% win rate in 29 matches. In 57 of 164 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 345 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. Uqwaa loses the most ELO in match 1 of the day (−265 ELO, win rate 43%). Things go best on Nuke (+507 ELO, win rate 69%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −235. Unchanged in recent months: K/R at 0.73, ADR at 83.2, Win rate at 52%. Last 30 days: 158 matches, win rate 51%, ELO balance −217.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.