Upzimap

Russia
On FACEIT since 2017 122 matches tracked 79 matches in 30 days
ELO ▼ 21
2,635
30-day peak: 2,713
Rank EU
#32,780
Russia #9,440 in Russia
Last updated:

How does Upzimap play?

Rating 1.22 K/R 0.89 ADR 94.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 122 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.0
Knife kills 3 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 17.3%+3.7 pp · Ø 13.6% better than 98%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 37x 4K, 5 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.22, Rating +0.37, ADR +20.8, Headshots +2 pp, Win rate +15 pp, ELO +190
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.94 (at the start 0.72). Well above the average (0.75).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
39 matches · 59% win rate
On Wednesdays +16 ELO, win rate 48%

Upzimap loses the most ELO on Dust 2: −3 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 3.10 · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 74%
0.92 better than 96%
96.2 better than 95%
1.31 better than 97%
53% of 234 duels better than 58%
36% of 28 situations better than 40%
Mirage35
51% better than 43%
0.90 better than 94%
92.9 better than 91%
1.23 better than 91%
55% of 206 duels better than 69%
18% of 22 situations better than 6%
Anubis18
50% better than 38%
0.86 better than 90%
94.7 better than 95%
1.15 better than 80%
56% of 130 duels better than 71%
29% of 7 situations better than 27%
Ancient8
63% -
0.81 -
91.3 -
1.08-
53% of 45 duels -
67% of 3 situations -
Cache8
25% -
0.91 -
91.4 -
1.23-
68% of 38 duels -
20% of 5 situations -
Inferno8
63% -
0.81 -
90.0 -
1.09-
52% of 48 duels -
75% of 4 situations -
Nuke6
67% -
0.95 -
104.1 -
1.21-
62% of 39 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Upzimap plays

Across 122 matches Upzimap averages K/R 0.89, ADR 94.4 and a rating of 1.22. Biggest strength: 3K rounds at 6.8%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 69 of 122 matches the rating was 1.10 or higher (57%), in 21 it was below 0.90. In 92 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: October 2026 at 1.32. Upzimap loses the most ELO on Dust 2 (−3 ELO, win rate 59%). Things go best in match 2 of the day (−25 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: K/R +0.22, Rating +0.37, ADR +20.8, Headshots +2 pp, Win rate +15 pp, ELO +190. Last 30 days: 79 matches, win rate 56%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.