Up2Moon

Ukraine
On FACEIT since 2018 214 matches tracked 55 matches in 30 days
ELO ▼ 84
2,115
30-day peak: 2,199
Rank EU
#173,422
Ukraine #6,897 in Ukraine
Last updated:

How does Up2Moon play?

Rating 1.05 (from 165 matches) K/R 0.74 ADR 81.0 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.7
Knife kills 7 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.5
= Stayed the same
Rating at 1.05
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −85

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −17 ELO
36 matches · 56% win rate
On Mirage −15 ELO
39 matches · 41% win rate
Between 0:00 and 6:00 −11 ELO, win rate 47%
On Tuesdays +79 ELO, win rate 43%

Up2Moon loses the most ELO on Ancient: −17 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.24 · Inferno
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
55% better than 62%
0.68 better than 22%
74.6 better than 18%
0.93 better than 17%
50% of 142 duels better than 43%
38% of 26 situations right on the average
Anubis42
48% better than 40%
0.79 better than 77%
86.9 better than 81%
1.16 better than 87%
55% of 170 duels better than 70%
26% of 23 situations better than 24%
Mirage39
41% better than 16%
0.65 better than 12%
71.0 better than 10%
0.84 better than 3%
43% of 97 duels better than 11%
36% of 11 situations better than 45%
Ancient36
56% better than 63%
0.77 better than 63%
84.4 better than 67%
1.09 better than 71%
49% of 128 duels better than 37%
37% of 19 situations better than 52%
Inferno32
63% better than 78%
0.85 better than 86%
89.1 better than 79%
1.25 better than 91%
61% of 103 duels better than 87%
25% of 12 situations better than 19%
Nuke10
60% -
0.89 -
93.9 -
1.09-
47% of 32 duels -
33% of 6 situations -
Cache6
67% -
0.62 -
71.4 -
0.89-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Up2Moon plays

Across 214 matches Up2Moon averages K/R 0.74 and ADR 81.0; the rating across the 165 rated matches is 1.05. Averages 16.6 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 32 matches. In 68 of 165 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 145 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. Up2Moon loses the most ELO on Ancient (−17 ELO, win rate 56%). Things go best on Dust 2 (+75 ELO, win rate 55%). Match no. 3 of the day goes best: 63% win rate, +1 ELO. Improved over the last three months: K/R +0.04, ADR +4.5. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −85. Unchanged in recent months: Rating at 1.05. Last 30 days: 55 matches, win rate 56%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.