Unleashed36

USA
298 matches tracked 102 matches in 30 days
ELO ▲ 49
2,443
30-day peak: 2,465
Rank NA ▼ 60 places
#1,862 #995 in US
30 days · before #1,802 · best #1,662
Last updated:

How does Unleashed36 play?

Rating 1.00 (from 111 matches) K/R 0.77 ADR 83.1 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 12%+1 pp better than 64%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.8
Knife kills 7 in 295 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 41x 4K, 9 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +8 pp, ELO +579
= Stayed the same
ADR at 82.9, Headshots at 45%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.80).

Patterns

From the last 295 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −206 ELO
89 matches · 46% wins
In match 2 of the day −115 ELO
66 matches · 47% wins
On Tuesdays −127 ELO, win rate 35%

Unleashed36 loses the most ELO on Mirage: −206 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
58% better than 70%
0.81 better than 80%
86.2 better than 76%
1.02 better than 42%
52% of 360 duels better than 54%
22% of 36 situations better than 12%
Mirage89
46% better than 28%
0.74 level
81.2 better than 51%
0.91 better than 13%
50% of 328 duels better than 41%
36% of 39 situations better than 44%
Anubis68
56% better than 63%
0.76 better than 60%
83.2 better than 61%
1.05 better than 54%
54% of 308 duels better than 65%
46% of 28 situations better than 70%
Nuke18
61% better than 69%
0.73 better than 31%
77.3 better than 25%
1.00-
52% of 81 duels better than 42%
44% of 9 situations better than 60%
Inferno13
69% -
0.80 -
84.5 -
1.05-
57% of 88 duels -
14% of 7 situations -
Cache9
33% -
0.72 -
78.6 -
0.77-
39% of 28 duels -
40% of 5 situations -
Ancient7
29% -
0.66 -
73.6 -
-
35% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Unleashed36 plays

Across 295 matches Unleashed36 averages K/R 0.77 and ADR 83.1; the rating across the 111 rated matches is 1.00. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 16.9 kills per match, 45% of them headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 37 of 111 matches the rating was 1.10 or higher (33%), in 50 it was below 0.90. In 228 matches with detailed stats: 41 4Ks and 9 aces. Best month by rating: September 2026 at 1.01. Unleashed36 loses the most ELO on Mirage (−206 ELO, win rate 46%). Things go best on Anubis (+263 ELO, win rate 56%). Improved over the last three months: Win rate +8 pp, ELO +579. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 82.9, Headshots at 45%. Last 30 days: 102 matches, win rate 54%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.