Unixx

Germany
On FACEIT since 2022 70 matches tracked 37 matches in 30 days
ELO ▲ 462
2,008
30-day peak: 2,068
Rank EU
#239,174
Germany #6,587 in Germany
Last updated:

How does Unixx play?

Rating 0.91 K/R 0.64 ADR 75.6 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 70 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.4
Zeus kills1 in 70 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 8x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Unixx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −2 ELO
20 matches · 35% win rate

Unixx loses the most ELO in match 1 of the day: −2 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 25 · Anubis

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient18
44% better than 24%
0.63 better than 7%
74.0 better than 14%
0.90 better than 12%
46% of 56 duels better than 22%
36% of 14 situations right on the average
Anubis17
35% better than 7%
0.70 better than 32%
79.1 better than 41%
0.97 better than 29%
49% of 65 duels better than 36%
9% of 11 situations better than 2%
Mirage9
44% -
0.64 -
76.2 -
0.91-
36% of 39 duels -
33% of 6 situations -
Nuke9
78% -
0.60 -
74.4 -
0.86-
50% of 32 duels -
56% of 9 situations -
Cache6
33% -
0.55 -
70.1 -
0.76-
45% of 11 duels -
0% of 2 situations -
Dust 26
83% -
0.71 -
77.3 -
1.06-
38% of 16 duels -
50% of 2 situations -
Inferno5
60% -
0.61 -
73.3 -
0.88-
9% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Unixx plays

Across 70 matches Unixx averages K/R 0.64, ADR 75.6 and a rating of 0.91. Biggest strength: Utility damage per round at 8.3, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 44% headshots. The strongest map is Ancient with a 44% win rate in 18 matches. In 16 of 70 matches the rating was 1.10 or higher (23%), in 32 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. Unixx loses the most ELO in match 1 of the day (−2 ELO, win rate 35%). Last 30 days: 37 matches, win rate 62%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.