Unholykid12

USA
On FACEIT since 2016 130 matches tracked
ELO
2,066
Peak across the last 130 matches: 2,391
Rank NA ▼ 622 places
#6,412
USA #3,555 in USA
30 days · prev. #5,790 · best #5,774
Last updated:

How does Unholykid12 play?

Rating 1.03 (from 128 matches) K/R 0.76 ADR 83.3 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 128 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.6
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 3 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 83.1
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −57

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
27 matches · 48% win rate
Between 6:00 and 12:00 −149 ELO, win rate 40%
On Tuesdays −83 ELO, win rate 48%

Unholykid12 loses the most ELO in match 2 of the day: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.99 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 50 · Nuke

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 76%
0.73 better than 45%
79.6 better than 43%
1.00 better than 39%
43% of 215 duels better than 12%
27% of 22 situations better than 22%
Mirage33
48% better than 37%
0.77 better than 67%
85.5 better than 75%
1.07 better than 66%
46% of 143 duels better than 22%
29% of 21 situations better than 24%
Anubis18
44% better than 24%
0.71 better than 35%
79.0 better than 39%
0.96 better than 25%
42% of 86 duels better than 8%
14% of 7 situations better than 5%
Ancient14
71% -
0.91 -
96.3 -
1.23-
49% of 80 duels -
33% of 6 situations -
Cache9
44% -
0.75 -
80.6 -
1.01-
51% of 47 duels -
33% of 3 situations -
Nuke9
67% -
0.82 -
89.2 -
1.05-
54% of 54 duels -
50% of 2 situations -
Inferno6
17% -
0.71 -
73.3 -
0.92-
50% of 40 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Unholykid12 plays

Across 130 matches Unholykid12 averages K/R 0.76 and ADR 83.3; the rating across the 128 rated matches is 1.03. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 46 of 128 matches the rating was 1.10 or higher (36%), in 51 it was below 0.90. In 80 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. Unholykid12 loses the most ELO in match 2 of the day (−30 ELO, win rate 48%). Things go best on Dust 2 (+55 ELO, win rate 59%). Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −57. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 83.1. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.