Ungxolsgh

Russia
On FACEIT since 2026 204 matches tracked 108 matches in 30 days
Last updated:

How does Ungxolsgh play?

Rating 1.16 K/R 0.84 ADR 90.5 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 204 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.0
Knife kills 1 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 30x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 1%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +249
= Stayed the same
K/R at 0.84, ADR at 90.3
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
32 matches · 34% win rate
On Dust 2 −25 ELO
27 matches · 48% win rate
On Thursdays −40 ELO, win rate 43%

Ungxolsgh loses the most ELO on Ancient: −25 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 53 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
58% better than 72%
0.88 better than 92%
95.9 better than 95%
1.22 better than 91%
54% of 572 duels better than 63%
38% of 53 situations right on the average
Ancient32
34% better than 5%
0.77 better than 58%
83.0 better than 54%
1.06 better than 54%
51% of 131 duels better than 42%
38% of 13 situations right on the average
Dust 227
48% better than 35%
0.85 better than 87%
90.3 better than 85%
1.16 better than 81%
56% of 116 duels better than 72%
7% of 15 situations better than 2%
Anubis25
48% better than 35%
0.80 better than 72%
86.1 better than 71%
1.13 better than 73%
61% of 109 duels better than 91%
38% of 8 situations better than 47%
Nuke19
47% better than 27%
0.79 better than 63%
82.9 better than 52%
1.09 better than 60%
51% of 68 duels better than 39%
14% of 7 situations better than 9%
Inferno9
44% -
0.82 -
87.0 -
1.14-
61% of 49 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ungxolsgh plays

Across 204 matches Ungxolsgh averages K/R 0.84, ADR 90.5 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 90.5, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 90 matches. In 113 of 204 matches the rating was 1.10 or higher (55%), in 56 it was below 0.90. In 152 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. Ungxolsgh loses the most ELO on Ancient (−25 ELO, win rate 34%). Things go best in match 1 of the day (+78 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, −50 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +249. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.84, ADR at 90.3. Last 30 days: 108 matches, win rate 54%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.