Undertakerr8

Belarus
On FACEIT since 2021 171 matches tracked 42 matches in 30 days
Last updated:

How does Undertakerr8 play?

Rating 1.01 K/R 0.73 ADR 83.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 38%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 14x 4K, 1 ace in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 97%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 75%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 83.4, ELO at 2,658
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −50 ELO
36 matches · 47% win rate
On Dust 2 −1 ELO
38 matches · 55% win rate

Undertakerr8 loses the most ELO from match 5 of the day: −50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.99 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
57% better than 69%
0.74 better than 45%
84.7 better than 65%
1.00 better than 33%
51% of 268 duels better than 46%
32% of 34 situations better than 31%
Dust 238
55% better than 61%
0.75 right on the average
84.0 better than 62%
1.07 better than 56%
39% of 118 duels better than 4%
43% of 28 situations better than 63%
Anubis27
44% better than 21%
0.67 better than 14%
78.8 better than 34%
0.95 better than 17%
41% of 99 duels better than 6%
42% of 19 situations better than 58%
Ancient17
71% better than 95%
0.78 better than 63%
89.2 better than 81%
1.12 better than 73%
46% of 50 duels better than 20%
13% of 15 situations better than 4%
Inferno8
50% -
0.75 -
84.1 -
1.05-
73% of 26 duels -
0% of 6 situations -
Nuke4
0% -
0.50 -
60.0 -
0.68-
43% of 14 duels -
-
Cache3
33% -
0.60 -
71.0 -
0.90-
29% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Undertakerr8 plays

Across 171 matches Undertakerr8 averages K/R 0.73, ADR 83.2 and a rating of 1.01. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 70 of 171 matches the rating was 1.10 or higher (41%), in 62 it was below 0.90. In 107 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Undertakerr8 loses the most ELO from match 5 of the day (−50 ELO, win rate 47%). Things go best on Mirage (+52 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 83.4, ELO at 2,658. Last 30 days: 42 matches, win rate 55%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.