UnderDog68

Russia
On FACEIT since 2026 77 matches tracked 57 matches in 30 days
ELO ▲ 128
2,253
30-day peak: 2,349
Rank EU
#115,257
Russia #32,717 in Russia
Last updated:

How does UnderDog68 play?

Rating 0.95 K/R 0.69 ADR 77.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.9
Knife kills 1 in 77 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 12x 4K, 3 aces in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether UnderDog68 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
22 matches · 55% win rate

UnderDog68 loses the most ELO on Mirage: −1 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
41% better than 15%
0.71 better than 33%
82.8 better than 59%
0.95 better than 18%
41% of 97 duels better than 5%
10% of 10 situations better than 3%
Mirage22
55% better than 63%
0.69 better than 25%
75.2 better than 21%
0.96 better than 24%
51% of 89 duels right on the average
40% of 20 situations better than 56%
Anubis15
53% right on the average
0.73 better than 41%
79.0 better than 37%
1.00 better than 34%
46% of 54 duels better than 18%
50% of 10 situations better than 80%
Ancient7
57% -
0.68 -
73.0 -
0.98-
47% of 38 duels -
100% of 1 situations -
Inferno4
50% -
0.62 -
76.5 -
0.86-
50% of 22 duels -
100% of 1 situations -
Nuke4
25% -
0.66 -
72.1 -
0.88-
27% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UnderDog68 plays

Across 77 matches UnderDog68 averages K/R 0.69, ADR 77.6 and a rating of 0.95. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 20 of 77 matches the rating was 1.10 or higher (26%), in 38 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. UnderDog68 loses the most ELO on Mirage (−1 ELO, win rate 55%). Things go best in match 1 of the day (−1 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −1 ELO. Last 30 days: 57 matches, win rate 49%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.