Uncle_Che
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.03 K/D and so slightly above the average (0.98).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months unchanged at 0.99. Right on the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 75.6. Last 3 months: 71.4 (at the start 73.8). Clearly below the average (78.8).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 44% (at the start 49%). Clearly below the average (47%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months unchanged at 49%. Slightly above the average (47%).
Best month: July 2026 with 1,710. Last 3 months: 1,450 (at the start 1,710).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Uncle_Che loses the most ELO on Anubis: −9 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 39 · Nuke
- Highest rating in a match: 2.25 · Ancient
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How Uncle_Che plays
Across 181 matches Uncle_Che averages K/R 0.68, ADR 72.1 and a rating of 0.99. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 72.1, better than only 10% of level 7 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 63 of 181 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 122 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Uncle_Che loses the most ELO on Anubis (−9 ELO, win rate 43%). Things go best on Ancient (+42 ELO, win rate 49%). Match no. 3 of the day goes best: 63% win rate, −28 ELO. Got weaker: Headshots −5 pp, ELO −260. Unchanged in recent months: K/R at 0.67, Rating at 0.99, ADR at 71.4, Win rate at 49%. Last 30 days: 32 matches, win rate 50%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.