Uncle-Judu

Georgia
On FACEIT since 2025 294 matches tracked 24 matches in 30 days
Last updated:

How does Uncle-Judu play?

Rating 1.07 (from 273 matches) K/R 0.78 ADR 84.3 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 273 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 40%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 51%+4 pp · Ø 47% better than 72%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.08+0.08 · Ø 1.00 better than 80%
Pistol kills per match 2.2
Zeus kills1 in 294 matches
Knife kills 6 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 87%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 39x 4K, 3 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 25%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.1, Win rate +3 pp
= Stayed the same
Headshots at 51%
▼ Got worse
ELO −148

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −106 ELO
38 matches · 29% win rate
In match 3 of the day −18 ELO
37 matches · 41% win rate
Between 6:00 and 12:00 +4 ELO, win rate 36%
On Sundays −73 ELO, win rate 40%

Uncle-Judu loses the most ELO on Anubis: −106 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.31 · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
52% better than 54%
0.81 better than 87%
86.1 better than 82%
1.09 better than 78%
55% of 326 duels better than 74%
47% of 43 situations better than 75%
Mirage58
47% better than 39%
0.74 better than 59%
82.2 better than 65%
1.01 better than 53%
53% of 175 duels better than 66%
46% of 28 situations better than 69%
Ancient43
33% better than 7%
0.82 better than 87%
87.1 better than 82%
1.14 better than 88%
55% of 171 duels better than 76%
37% of 30 situations better than 52%
Anubis38
29% better than 2%
0.77 better than 74%
82.3 better than 65%
1.07 better than 75%
51% of 101 duels right on the average
36% of 36 situations better than 47%
Inferno33
48% better than 39%
0.70 better than 44%
81.4 better than 62%
0.99 better than 47%
51% of 110 duels right on the average
48% of 23 situations better than 71%
Nuke22
73% better than 96%
0.87 better than 92%
89.3 better than 84%
1.20 better than 90%
61% of 76 duels better than 89%
38% of 13 situations better than 47%
Cache9
44% -
0.65 -
74.3 -
0.83-
45% of 38 duels -
40% of 5 situations -
Vertigo4
75% -
0.80 -
86.9 -
1.08-
30% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uncle-Judu plays

Across 294 matches Uncle-Judu averages K/R 0.78 and ADR 84.3; the rating across the 273 rated matches is 1.07. Biggest strength: Opening duels won at 55%, better than 87% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 8 players. Averages 17.5 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 122 of 273 matches the rating was 1.10 or higher (45%), in 93 it was below 0.90. In 226 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. Uncle-Judu loses the most ELO on Anubis (−106 ELO, win rate 29%). Things go best on Dust 2 (+64 ELO, win rate 52%). Match no. 4 of the day goes best: 54% win rate, −45 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.1, Win rate +3 pp. Got weaker: ELO −148. Unchanged in recent months: Headshots at 51%. Last 30 days: 24 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.