UnSKiLLMooVe

South Korea
On FACEIT since 2025 242 matches tracked 64 matches in 30 days
Last updated:

How does UnSKiLLMooVe play?

Rating 1.01 (from 223 matches) K/R 0.71 ADR 77.8 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 68%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 14%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 64%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 17%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.01+0.04 · Ø 0.97 better than 73%
Pistol kills per match 2.8
Knife kills 1 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just above the average (12.9%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 68%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.25).

Utility hit rate 32%−3 pp · Ø 35% better than 38%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 63%
Enemies flashed per round 0.42+0.17 · Ø 0.25 better than 89%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp, ELO +143
= Stayed the same
K/R at 0.71, ADR at 77.3
▼ Got worse
Rating −0.11, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Right on the average (0.71).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
73 matches · 58% win rate
In match 1 of the day +45 ELO
72 matches · 39% win rate
Between 18:00 and 24:00 −35 ELO, win rate 45%
On Mondays −58 ELO, win rate 43%

UnSKiLLMooVe loses the most ELO on Dust 2: −4 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
58% better than 81%
0.70 better than 48%
77.5 better than 46%
0.98 right on the average
52% of 266 duels better than 65%
40% of 40 situations better than 58%
Mirage60
48% better than 44%
0.72 better than 59%
78.2 better than 51%
1.03 better than 69%
47% of 211 duels better than 37%
37% of 49 situations better than 48%
Anubis54
52% better than 55%
0.73 better than 63%
80.7 better than 62%
1.05 better than 76%
55% of 247 duels better than 80%
44% of 41 situations better than 70%
Ancient38
39% better than 16%
0.74 better than 69%
78.4 better than 50%
1.04 better than 78%
46% of 138 duels better than 31%
46% of 24 situations better than 73%
Cache6
67% -
0.74 -
79.0 -
1.05-
57% of 30 duels -
40% of 5 situations -
Inferno6
17% -
0.65 -
66.3 -
0.96-
59% of 22 duels -
71% of 7 situations -
Nuke5
40% -
0.44 -
53.2 -
0.64-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UnSKiLLMooVe plays

Across 242 matches UnSKiLLMooVe averages K/R 0.71 and ADR 77.8; the rating across the 223 rated matches is 1.01. Biggest strength: Deaths per round at just 71% (lower is better), better than 79% of level 5 players. Most room to improve: Headshot rate at 37%, better than only 17% of level 5 players. Averages 15.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 58% win rate in 73 matches. In 85 of 223 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 162 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. UnSKiLLMooVe loses the most ELO on Dust 2 (−4 ELO, win rate 58%). Things go best in match 2 of the day (+85 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +85 ELO. Improved over the last three months: Headshots +2 pp, ELO +143. Got weaker: Rating −0.11, Win rate −6 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.3. Last 30 days: 64 matches, win rate 47%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.