UnS1gh7ly

Russia
198 matches tracked 33 matches in 30 days
Last updated:

How does UnS1gh7ly play?

Rating 1.01 (from 197 matches) K/R 0.70 ADR 78.3 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.2
Knife kills 3 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 15x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +180
= Stayed the same
ADR at 77.1, Headshots at 50%
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
23 matches · 52% win rate
In match 1 of the day −15 ELO
43 matches · 44% win rate
On Tuesdays +45 ELO, win rate 43%

UnS1gh7ly loses the most ELO on Anubis: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.84 · Anubis

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
56% better than 72%
0.75 better than 63%
82.2 better than 64%
1.05 better than 65%
50% of 273 duels better than 47%
46% of 50 situations better than 73%
Dust 244
57% better than 72%
0.67 better than 23%
75.1 better than 26%
0.99 better than 43%
48% of 170 duels better than 36%
39% of 33 situations better than 49%
Ancient25
48% better than 47%
0.67 better than 19%
77.4 better than 30%
0.97 better than 37%
45% of 94 duels better than 20%
36% of 14 situations better than 44%
Anubis23
52% better than 57%
0.69 better than 31%
78.2 better than 40%
1.00 right on the average
50% of 84 duels right on the average
23% of 13 situations better than 15%
Nuke17
53% right on the average
0.68 better than 16%
75.8 better than 22%
0.97 better than 26%
54% of 72 duels better than 61%
78% of 9 situations better than 99%
Inferno10
50% -
0.64 -
68.5 -
0.95-
48% of 29 duels -
50% of 4 situations -
Cache7
43% -
0.78 -
81.3 -
1.12-
50% of 16 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UnS1gh7ly plays

Across 198 matches UnS1gh7ly averages K/R 0.70 and ADR 78.3; the rating across the 197 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 44 matches. In 70 of 197 matches the rating was 1.10 or higher (36%), in 79 it was below 0.90. In 132 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.20. UnS1gh7ly loses the most ELO on Anubis (−28 ELO, win rate 52%). Things go best from match 5 of the day (+101 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +101 ELO. Improved over the last three months: ELO +180. Got weaker: K/R −0.04, Rating −0.06, Win rate −4 pp. Unchanged in recent months: ADR at 77.1, Headshots at 50%. Last 30 days: 33 matches, win rate 58%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.