UnRoLy

Iran
On FACEIT since 2025 103 matches tracked 35 matches in 30 days
Last updated:

How does UnRoLy play?

Rating 1.10 K/R 0.78 ADR 84.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 103 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 3%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.12+0.13 · Ø 0.99 better than 86%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 87%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 20x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether UnRoLy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −106 ELO
35 matches · 46% win rate
On Dust 2 −27 ELO
31 matches · 58% win rate
Between 12:00 and 18:00 −24 ELO, win rate 44%

UnRoLy loses the most ELO on Mirage: −106 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 32%
0.74 better than 58%
82.6 better than 66%
1.02 better than 55%
50% of 147 duels better than 47%
29% of 21 situations better than 24%
Dust 231
58% better than 75%
0.85 better than 93%
93.6 better than 95%
1.23 better than 96%
61% of 156 duels better than 95%
47% of 19 situations better than 73%
Anubis14
57% -
0.68 -
73.4 -
1.02-
43% of 54 duels -
13% of 8 situations -
Inferno10
50% -
0.85 -
88.7 -
1.16-
74% of 35 duels -
0% of 8 situations -
Ancient7
43% -
0.78 -
82.7 -
1.08-
48% of 27 duels -
43% of 7 situations -
Cache3
0% -
0.73 -
84.3 -
0.99-
71% of 14 duels -
33% of 3 situations -
Nuke3
33% -
0.64 -
64.7 -
0.95-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How UnRoLy plays

Across 103 matches UnRoLy averages K/R 0.78, ADR 84.9 and a rating of 1.10. Biggest strength: K/D at 1.12, better than 86% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 16.9 kills per match with 35% headshots. The strongest map is Dust 2 with a 58% win rate in 31 matches. In 45 of 103 matches the rating was 1.10 or higher (44%), in 37 it was below 0.90. In 103 matches with detailed stats: 20 4Ks and 1 ace. UnRoLy loses the most ELO on Mirage (−106 ELO, win rate 46%). Things go best from match 5 of the day (−57 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −57 ELO. Last 30 days: 35 matches, win rate 46%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.