UnRealls

Turkey
210 matches tracked 111 matches in 30 days
Last updated:

How does UnRealls play?

Rating 1.01 K/R 0.73 ADR 80.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.5
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just above the average (12.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 42x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 80.6, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.71).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −97 ELO
49 matches · 51% win rate
In match 2 of the day −53 ELO
28 matches · 21% win rate
Between 18:00 and 24:00 +52 ELO, win rate 36%
On Sundays −67 ELO, win rate 33%

UnRealls loses the most ELO on Anubis: −97 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.02 · Anubis

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
44% better than 30%
0.72 right on the average
79.1 better than 47%
1.00 better than 47%
48% of 227 duels better than 35%
45% of 33 situations better than 72%
Anubis49
51% better than 53%
0.77 better than 73%
86.1 better than 82%
1.04 better than 65%
48% of 212 duels better than 38%
30% of 33 situations better than 30%
Mirage35
40% better than 16%
0.73 right on the average
81.6 better than 59%
0.99 better than 43%
54% of 148 duels better than 72%
25% of 20 situations better than 15%
Ancient23
43% better than 27%
0.71 better than 42%
80.6 better than 52%
1.01 better than 56%
45% of 106 duels better than 22%
70% of 10 situations better than 98%
Inferno21
48% better than 39%
0.68 better than 35%
72.5 better than 19%
0.92 better than 22%
47% of 94 duels better than 29%
38% of 13 situations right on the average
Nuke12
42% -
0.75 -
79.1 -
1.02-
52% of 42 duels -
73% of 11 situations -
Cache11
36% -
0.75 -
79.9 -
1.04-
53% of 40 duels -
45% of 11 situations -
Vertigo3
33% -
0.69 -
75.5 -
0.97-
40% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UnRealls plays

Across 210 matches UnRealls averages K/R 0.73, ADR 80.7 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 8 players. Averages 16.4 kills per match with 42% headshots. The strongest map is Anubis with a 51% win rate in 49 matches. In 74 of 210 matches the rating was 1.10 or higher (35%), in 75 it was below 0.90. In 189 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. UnRealls loses the most ELO on Anubis (−97 ELO, win rate 51%). Things go best on Ancient (+56 ELO, win rate 43%). Match no. 1 of the day goes best: 53% win rate, +35 ELO. Improved over the last three months: Win rate +7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 80.6, Headshots at 42%. Last 30 days: 111 matches, win rate 44%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.