UnK-_-
How does UnK-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.30 K/D and so well above the average (1.02).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Patterns
From the last 55 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
UnK-_- loses the most ELO on Mirage: −47 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.74 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 55 matchesCompared with players on the same level who have at least 15 matches on the map.
How UnK-_- plays
Across 55 matches UnK-_- averages K/R 0.85 and ADR 86.0; the rating across the 35 rated matches is 1.12. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 76% win rate in 17 matches. In 18 of 35 matches the rating was 1.10 or higher (51%), in 12 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 1 ace. UnK-_- loses the most ELO on Mirage (−47 ELO, win rate 58%). Things go best from match 5 of the day (+112 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +112 ELO. Last 30 days: 9 matches, win rate 44%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.