Un1kalny

Poland
On FACEIT since 2014 251 matches tracked 43 matches in 30 days
Last updated:

How does Un1kalny play?

Rating 1.07 K/R 0.77 ADR 90.1 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 251 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 74%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 2.8
Knife kills 1 in 251 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 36x 4K, 6 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +181
= Stayed the same
ADR at 89.3
▼ Got worse
K/R −0.06, Rating −0.11, Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −50 ELO
29 matches · 28% win rate
From match 5 of the day −25 ELO
54 matches · 44% win rate
On Sundays +1 ELO, win rate 33%

Un1kalny loses the most ELO on Inferno: −50 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 2.54 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient71
62% better than 80%
0.80 better than 74%
93.8 better than 94%
1.13 better than 80%
51% of 403 duels right on the average
57% of 44 situations better than 90%
Anubis68
54% better than 57%
0.73 better than 43%
85.7 better than 73%
1.04 right on the average
52% of 324 duels right on the average
35% of 37 situations better than 39%
Inferno29
28% better than 2%
0.74 better than 41%
88.6 better than 75%
1.04 better than 40%
49% of 156 duels better than 30%
26% of 19 situations better than 24%
Cache24
50% -
0.75 -
93.0 -
1.03-
49% of 145 duels -
31% of 13 situations -
Nuke23
48% better than 31%
0.81 better than 73%
96.3 better than 94%
1.09 better than 60%
59% of 128 duels better than 80%
36% of 14 situations better than 45%
Mirage19
37% better than 6%
0.79 better than 71%
89.9 better than 86%
1.09 better than 67%
52% of 103 duels better than 54%
43% of 7 situations better than 65%
Dust 217
35% better than 5%
0.76 better than 59%
81.9 better than 54%
1.07 better than 60%
50% of 74 duels better than 42%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How Un1kalny plays

Across 251 matches Un1kalny averages K/R 0.77, ADR 90.1 and a rating of 1.07. Biggest strength: Utility damage per round at 8.2, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Ancient with a 62% win rate in 71 matches. In 110 of 251 matches the rating was 1.10 or higher (44%), in 91 it was below 0.90. In 182 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.16. Un1kalny loses the most ELO on Inferno (−50 ELO, win rate 28%). Things go best on Cache (+51 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, −76 ELO. Improved over the last three months: ELO +181. Got weaker: K/R −0.06, Rating −0.11, Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: ADR at 89.3. Last 30 days: 43 matches, win rate 47%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.