Ulw

Vatican City
On FACEIT since 2022 45 matches tracked 10 matches in 30 days
Last updated:

How does Ulw play?

Rating 0.91 K/R 0.65 ADR 70.3 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 27% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 2x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Ulw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: August 2026 with 0.66.

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Vertigo
  2. Most kills in a match: 28 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis13
77% -
0.62 -
66.8 -
0.91-
36% of 53 duels -
71% of 7 situations -
Ancient12
42% -
0.64 -
70.7 -
0.84-
39% of 61 duels -
44% of 9 situations -
Cache7
29% -
0.61 -
68.4 -
0.87-
44% of 18 duels -
33% of 3 situations -
Nuke7
57% -
0.71 -
74.8 -
0.96-
39% of 33 duels -
44% of 9 situations -
Vertigo3
100% -
0.85 -
85.7 -
1.28-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ulw plays

Across 45 matches Ulw averages K/R 0.65, ADR 70.3 and a rating of 0.91. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.4 kills per match with 52% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 13 of 45 matches the rating was 1.10 or higher (29%), in 25 it was below 0.90. In 37 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Things go best in match 1 of the day (+23 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +23 ELO. Last 30 days: 10 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.