UluZWrtErf

Russia
On FACEIT since 2025 388 matches tracked 160 matches in 30 days
ELO ▲ 439
2,311
30-day peak: 2,315
Rank EU
#96,660
Russia #27,481 in Russia
Last updated:

How does UluZWrtErf play?

Rating 1.03 K/R 0.76 ADR 85.6 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 388 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.6
Knife kills 1 in 388 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 60x 4K, 6 aces in 355 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp
= Stayed the same
K/R at 0.76, ADR at 85.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −123 ELO
74 matches · 43% win rate
On Dust 2 −42 ELO
105 matches · 49% win rate
On Mondays −144 ELO, win rate 41%

UluZWrtErf loses the most ELO on Ancient: −123 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Ancient
  2. Highest rating in a match: 2.33 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 44%
0.75 better than 53%
86.6 better than 75%
1.02 better than 44%
49% of 636 duels better than 35%
33% of 36 situations better than 34%
Dust 2105
49% better than 39%
0.76 better than 58%
85.6 better than 71%
1.04 right on the average
52% of 593 duels right on the average
33% of 49 situations better than 40%
Ancient74
43% better than 21%
0.79 better than 70%
88.4 better than 81%
1.07 better than 61%
52% of 409 duels right on the average
45% of 38 situations better than 71%
Anubis64
56% better than 63%
0.75 right on the average
84.8 better than 68%
1.02 better than 43%
49% of 375 duels better than 32%
31% of 32 situations better than 36%
Cache14
50% -
0.76 -
87.9 -
1.04-
41% of 96 duels -
33% of 6 situations -
Nuke13
38% -
0.69 -
72.2 -
0.93-
31% of 70 duels -
30% of 10 situations -
Inferno10
50% -
0.68 -
77.7 -
0.88-
42% of 64 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UluZWrtErf plays

Across 388 matches UluZWrtErf averages K/R 0.76, ADR 85.6 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 56% win rate in 64 matches. In 157 of 388 matches the rating was 1.10 or higher (40%), in 148 it was below 0.90. In 355 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: September 2026 at 1.05. UluZWrtErf loses the most ELO on Ancient (−123 ELO, win rate 43%). Things go best on Anubis (+9 ELO, win rate 56%). Match no. 2 of the day goes best: 54% win rate, −36 ELO. Improved over the last three months: Rating +0.05, Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.8. Last 30 days: 160 matches, win rate 51%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.