Ultimo22

MU
117 matches tracked
Last updated:

How does Ultimo22 play?

Rating 1.05 (from 56 matches) K/R 0.75 ADR 81.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69% on level 8
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 56 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 25% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Ultimo22 gets the first kill in 9 of 100 rounds. 1 percentage point below the level 8 average (10%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 50%0 pp on par

Clutch

Strength
Last one alive

Ultimo22 wins 53 of 100 1v1s. 15 percentage points above the level 8 average (38%).

Clutch 1v1 won 53%+15 pp better than 98%
Clutch 1v2 won 26%+6 pp better than 79%
Clutch kills per match 2.2+0.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.07 kills per death. 0.07 above the level 8 average (1.00).

Headshot rate 51%+4 pp better than 71%
AWP share of kills 2%−8 pp better than 12%
K/D 1.07+0.07 better than 75%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Ultimo22 gets exactly 2 kills in 11.3 of 100 rounds. 1.8 percentage points below the level 8 average (13.1%).

2K rounds 11.3%−1.8 pp better than 9%
3K rounds 4.9%+1.0 pp better than 85%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 8x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

48 of 100 nades by Ultimo22 deal damage or blind an enemy. 13 percentage points above the level 8 average (35%).

Utility hit rate 48%+13 pp better than 99%
Utility damage per round 2.4−1.9 better than 12%
Enemies flashed per round 0.52+0.24 better than 94%
Deaths per round 69%−3 pp better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +98
= Stayed the same
ADR at 80.4, Headshots at 51%
▼ Got worse
K/R −0.04, Win rate −10 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.77). 0.01 above the level 8 average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −21 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 86%
0.79 better than 76%
85.9 better than 79%
1.08 better than 74%
48% of 174 duels better than 35%
53% of 30 situations better than 87%
Dust 226
62% better than 87%
0.71 better than 41%
80.1 better than 51%
1.03-
50% of 113 duels on par
56% of 18 situations better than 90%
Inferno17
65% better than 85%
0.73 better than 58%
78.2 better than 44%
1.04-
46% of 59 duels better than 25%
50% of 6 situations better than 78%
Ancient14
43% -
0.75 -
79.5 -
1.12-
52% of 86 duels -
23% of 13 situations -
Anubis9
33% -
0.69 -
72.7 -
0.90-
56% of 32 duels -
38% of 8 situations -
Nuke6
67% -
0.74 -
76.3 -
0.97-
58% of 19 duels -
25% of 4 situations -
Cache5
40% -
0.84 -
87.9 -
1.29-
56% of 16 duels -
63% of 8 situations -
Vertigo4
50% -
0.72 -
83.5 -
1.02-
60% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ultimo22 plays

Across 117 matches Ultimo22 averages K/R 0.75 and ADR 81.2; the rating across the 56 rated matches is 1.05. Biggest strength: Utility hit rate at 48%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 12% of level 8 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 24 of 56 matches the rating was 1.10 or higher (43%), in 16 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. Things go best on Mirage (+58 ELO, win rate 61%). Improved over the last three months: ELO +98. Got weaker: K/R −0.04, Win rate −10 pp. Unchanged in recent months: ADR at 80.4, Headshots at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.