Ulrmi

Czech Republic
On FACEIT since 2019 118 matches tracked 73 matches in 30 days
ELO ▲ 232
2,107
30-day peak: 2,107
Rank EU
#177,864
Czech Republic #1,483 in Czech Republic
Last updated:

How does Ulrmi play?

Rating 1.09 K/R 0.78 ADR 83.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.9
Knife kills 3 in 118 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 25x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ulrmi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
31 matches · 48% win rate
On Mirage −4 ELO
47 matches · 62% win rate
On Sundays −27 ELO, win rate 48%

Ulrmi loses the most ELO in match 2 of the day: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 2.89 · Dust 2
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
62% better than 86%
0.75 better than 57%
81.0 better than 54%
1.04 better than 56%
51% of 170 duels right on the average
38% of 32 situations right on the average
Dust 220
45% better than 28%
0.89 better than 95%
92.8 better than 93%
1.28 better than 96%
61% of 89 duels better than 92%
22% of 9 situations better than 13%
Inferno20
60% better than 72%
0.80 better than 78%
84.3 better than 66%
1.11 better than 75%
58% of 86 duels better than 80%
78% of 9 situations better than 98%
Cache12
50% -
0.72 -
79.3 -
0.99-
49% of 37 duels -
0% of 1 situations -
Anubis9
56% -
0.82 -
87.0 -
1.12-
61% of 36 duels -
0% of 6 situations -
Nuke8
50% -
0.76 -
80.7 -
0.98-
50% of 38 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ulrmi plays

Across 118 matches Ulrmi averages K/R 0.78, ADR 83.7 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Mirage with a 62% win rate in 47 matches. In 52 of 118 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 110 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. Ulrmi loses the most ELO in match 2 of the day (−29 ELO, win rate 48%). Things go best in match 1 of the day (+51 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +51 ELO. Last 30 days: 73 matches, win rate 56%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.