Ulr1chh

Svalbard & Jan Mayen
157 matches tracked 42 matches in 30 days
Last updated:

How does Ulr1chh play?

Rating 1.00 K/R 0.75 ADR 85.7 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.4
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 23x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +442
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.13, Rating −0.21, ADR −11.0, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.85). Right on the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
21 matches · 43% win rate
In match 3 of the day −25 ELO
33 matches · 45% win rate
On Sundays −30 ELO, win rate 35%

Ulr1chh loses the most ELO on Anubis: −61 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.31 · Cache
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 72%
0.75 better than 63%
87.3 better than 84%
0.99 better than 45%
48% of 405 duels better than 36%
29% of 21 situations better than 24%
Ancient40
48% better than 47%
0.79 better than 77%
90.6 better than 88%
1.05 better than 66%
52% of 230 duels better than 58%
30% of 23 situations better than 30%
Anubis21
43% better than 26%
0.70 better than 36%
83.7 better than 70%
0.92 better than 20%
47% of 119 duels better than 28%
17% of 6 situations better than 7%
Dust 217
53% better than 59%
0.71 better than 43%
79.7 better than 51%
0.98 better than 40%
59% of 74 duels better than 90%
45% of 11 situations better than 68%
Inferno14
57% -
0.67 -
74.5 -
0.92-
54% of 74 duels -
17% of 6 situations -
Cache6
50% -
0.89 -
99.0 -
1.23-
59% of 37 duels -
25% of 4 situations -
Nuke5
20% -
0.67 -
73.0 -
0.93-
32% of 28 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ulr1chh plays

Across 157 matches Ulr1chh averages K/R 0.75, ADR 85.7 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 8 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 51 of 157 matches the rating was 1.10 or higher (32%), in 66 it was below 0.90. In 123 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. Ulr1chh loses the most ELO on Anubis (−61 ELO, win rate 43%). Things go best in match 1 of the day (+57 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +57 ELO. Improved over the last three months: ELO +442. Got weaker: K/R −0.13, Rating −0.21, ADR −11.0, Win rate −11 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 42 matches, win rate 55%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.