Ujin_1

Greece
137 matches tracked
Last updated:

How does Ujin_1 play?

Rating 0.99 K/R 0.75 ADR 81.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 137 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 67%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 45%−3 pp · Ø 48% better than 36%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 0.96−0.07 · Ø 1.03 better than 32%
Pistol kills per match 2.4
Knife kills 4 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 39%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 12x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 6%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.98, ELO at 1,697
▼ Got worse
K/R −0.04, ADR −4.1, Headshots −6 pp, Win rate −10 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −158 ELO
44 matches · 48% win rate
On Anubis −52 ELO
21 matches · 52% win rate
On Inferno −35 ELO
20 matches · 65% win rate

Ujin_1 loses the most ELO on Mirage: −158 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.07 · Inferno
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 41%
0.73 right on the average
79.5 right on the average
0.96 better than 31%
46% of 294 duels better than 24%
32% of 19 situations better than 33%
Ancient28
50% better than 47%
0.76 better than 67%
84.0 better than 71%
1.03 better than 62%
41% of 162 duels better than 8%
40% of 10 situations better than 61%
Anubis21
52% better than 51%
0.67 better than 20%
74.3 better than 18%
0.88 better than 9%
48% of 117 duels better than 35%
33% of 12 situations better than 38%
Inferno20
65% better than 85%
0.81 better than 88%
87.8 better than 87%
1.09 better than 77%
53% of 105 duels better than 64%
60% of 5 situations better than 92%
Nuke20
25% better than 1%
0.77 better than 59%
85.1 better than 68%
1.00 better than 36%
48% of 104 duels better than 31%
50% of 8 situations better than 79%
Dust 23
33% -
0.77 -
87.1 -
1.04-
55% of 11 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ujin_1 plays

Across 137 matches Ujin_1 averages K/R 0.75, ADR 81.9 and a rating of 0.99. Biggest strength: 3K rounds at 4.7%, better than 81% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 48 of 137 matches the rating was 1.10 or higher (35%), in 55 it was below 0.90. In 84 matches with detailed stats: 12 4Ks and 1 ace. Ujin_1 loses the most ELO on Mirage (−158 ELO, win rate 48%). Things go best on Ancient (+62 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate, −32 ELO. Got weaker: K/R −0.04, ADR −4.1, Headshots −6 pp, Win rate −10 pp. Unchanged in recent months: Rating at 0.98, ELO at 1,697.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.