Ujestariy333

Kazakhstan
On FACEIT since 2026 253 matches tracked 75 matches in 30 days
ELO ▲ 120
2,899
30-day peak: 2,899
Rank EU
#12,217
Kazakhstan #401 in Kazakhstan
Last updated:

How does Ujestariy333 play?

Rating 1.07 K/R 0.80 ADR 86.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 253 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 27%−14 pp · Ø 41% better than 4%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (52%).

Headshot rate 68%+16 pp · Ø 52% better than 99%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 3.4
Knife kills 15 in 253 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 64x 4K, 5 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.67+0.36 · Ø 0.31 better than 99%
Deaths per round 80%+9 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +274
= Stayed the same
K/R at 0.81, Rating at 1.06, ADR at 86.4, Win rate at 51%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
85 matches · 55% win rate
On Nuke −47 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Tuesdays +2 ELO, win rate 44%

Ujestariy333 loses the most ELO on Mirage: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% better than 57%
0.85 better than 87%
90.2 better than 85%
1.13 better than 74%
54% of 477 duels better than 61%
23% of 22 situations better than 10%
Dust 269
54% right on the average
0.84 better than 84%
88.1 better than 79%
1.09 better than 59%
52% of 420 duels right on the average
41% of 17 situations better than 57%
Ancient40
53% right on the average
0.78 better than 62%
85.3 better than 65%
1.04 better than 46%
54% of 259 duels better than 61%
63% of 8 situations better than 94%
Anubis21
38% better than 7%
0.71 better than 29%
78.4 better than 31%
0.94 better than 14%
42% of 123 duels better than 7%
0% of 4 situations better than 1%
Nuke21
43% better than 12%
0.70 better than 21%
77.7 better than 26%
1.01 better than 29%
50% of 129 duels better than 33%
33% of 3 situations better than 35%
Inferno12
42% -
0.74 -
83.7 -
0.98-
35% of 71 duels -
25% of 4 situations -
Cache4
50% -
0.60 -
69.1 -
0.74-
45% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ujestariy333 plays

Across 253 matches Ujestariy333 averages K/R 0.80, ADR 86.2 and a rating of 1.07. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 68% headshots. The strongest map is Mirage with a 55% win rate in 85 matches. In 111 of 253 matches the rating was 1.10 or higher (44%), in 92 it was below 0.90. In 212 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. Ujestariy333 loses the most ELO on Mirage (−55 ELO, win rate 55%). Things go best on Dust 2 (+75 ELO, win rate 54%). Match no. 4 of the day goes best: 71% win rate, −8 ELO. Improved over the last three months: ELO +274. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.06, ADR at 86.4, Win rate at 51%. Last 30 days: 75 matches, win rate 48%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.