Uchuu

Russia
On FACEIT since 2021 207 matches tracked 133 matches in 30 days
ELO ▲ 381
3,224
30-day peak: 3,284
Rank EU ▲ 1,872 places
#3,365
Russia #931 in Russia
30 days · prev. #5,237 · best #2,914
Last updated:

How does Uchuu play?

Rating 1.13 K/R 0.82 ADR 87.0 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 207 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−13 pp · Ø 42% better than 7%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.1
Knife kills 3 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 60x 4K, 7 aces in 200 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Uchuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 200 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 1.08.

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
39 matches · 51% win rate
On Mirage −28 ELO
43 matches · 60% win rate
On Fridays ±0 ELO, win rate 50%

Uchuu loses the most ELO on Ancient: −29 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 13 wins in a row · Mirage
  3. Highest rating in a match: 2.70 · Nuke

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
58% better than 62%
0.81 better than 73%
86.0 better than 68%
1.14 better than 70%
50% of 344 duels better than 35%
34% of 35 situations better than 37%
Mirage43
60% better than 72%
0.90 better than 93%
96.4 better than 95%
1.26 better than 93%
53% of 300 duels right on the average
30% of 27 situations better than 23%
Ancient39
51% better than 34%
0.78 better than 61%
82.3 better than 50%
1.07 better than 52%
51% of 148 duels better than 40%
29% of 24 situations better than 25%
Anubis34
50% better than 32%
0.74 better than 43%
80.9 better than 46%
1.01 better than 32%
49% of 193 duels better than 29%
17% of 18 situations better than 7%
Nuke22
50% better than 26%
0.86 better than 84%
89.7 better than 80%
1.19 better than 80%
58% of 116 duels better than 73%
13% of 8 situations better than 5%
Inferno3
67% -
0.74 -
79.7 -
0.97-
74% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Uchuu plays

Across 207 matches Uchuu averages K/R 0.82, ADR 87.0 and a rating of 1.13. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 62% headshots. The strongest map is Mirage with a 60% win rate in 43 matches. In 104 of 207 matches the rating was 1.10 or higher (50%), in 71 it was below 0.90. In 200 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: August 2026 at 1.60. Uchuu loses the most ELO on Ancient (−29 ELO, win rate 51%). Things go best on Anubis (+77 ELO, win rate 50%). Match no. 4 of the day goes best: 69% win rate, −28 ELO. Last 30 days: 133 matches, win rate 53%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.