Ucanda

Uganda
On FACEIT since 2015 108 matches tracked 86 matches in 30 days
Last updated:

How does Ucanda play?

Rating 0.98 (from 87 matches) K/R 0.70 ADR 78.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.5
Knife kills 4 in 108 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 14x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 78.1, Headshots at 43%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −8 ELO
31 matches · 42% win rate
On Tuesdays −8 ELO, win rate 34%

Ucanda loses the most ELO in match 1 of the day: −8 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
54% better than 57%
0.72 better than 36%
79.6 better than 38%
1.01 better than 41%
54% of 82 duels better than 64%
40% of 15 situations better than 57%
Mirage21
48% better than 36%
0.75 better than 53%
79.2 better than 41%
1.04 right on the average
48% of 83 duels better than 29%
44% of 9 situations better than 70%
Dust 220
60% better than 79%
0.67 better than 16%
76.2 better than 23%
0.91 better than 10%
46% of 81 duels better than 20%
43% of 7 situations better than 66%
Anubis19
47% better than 33%
0.69 better than 21%
78.3 better than 32%
1.00 better than 34%
45% of 66 duels better than 15%
58% of 12 situations better than 92%
Inferno13
38% -
0.67 -
82.1 -
0.93-
57% of 51 duels -
0% of 2 situations -
Nuke6
50% -
0.64 -
68.4 -
0.81-
45% of 22 duels -
-
Cache4
75% -
0.59 -
70.4 -
0.85-
45% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ucanda plays

Across 108 matches Ucanda averages K/R 0.70 and ADR 78.5; the rating across the 87 rated matches is 0.98. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 26 of 87 matches the rating was 1.10 or higher (30%), in 36 it was below 0.90. In 87 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Ucanda loses the most ELO in match 1 of the day (−8 ELO, win rate 42%). Things go best on Mirage (+17 ELO, win rate 48%). Match no. 2 of the day goes best: 59% win rate. Unchanged in recent months: K/R at 0.70, ADR at 78.1, Headshots at 43%, Win rate at 52%. Last 30 days: 86 matches, win rate 52%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.