UV3JS1

XK
277 matches tracked 128 matches in 30 days
Last updated:

How does UV3JS1 play?

Rating 1.02 (from 211 matches) K/R 0.76 ADR 84.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 211 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 10%−1 pp better than 56%
K/D 1.01−0.02 better than 40%
Pistol kills per match 3.2
Knife kills 18 in 277 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 55x 4K, 5 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.0, Win rate +9 pp
= Stayed the same
Headshots at 54%, ELO at 2,626
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.76 (at the start 0.72).

Patterns

From the last 277 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −206 ELO
56 matches · 39% wins
In match 2 of the day −163 ELO
51 matches · 43% wins
On Tuesdays −64 ELO, win rate 32%

UV3JS1 loses the most ELO on Dust 2: −206 ELO, 39% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.34 · Inferno
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 61%
0.75 better than 53%
85.4 better than 72%
1.00 better than 38%
51% of 466 duels better than 47%
41% of 32 situations better than 59%
Ancient63
57% better than 67%
0.78 better than 68%
87.7 better than 79%
1.10 better than 70%
52% of 344 duels better than 55%
39% of 36 situations better than 57%
Dust 256
39% better than 10%
0.73 better than 46%
79.6 better than 44%
0.94 better than 18%
49% of 304 duels better than 37%
45% of 20 situations better than 71%
Anubis43
63% better than 84%
0.81 better than 80%
87.5 better than 81%
1.05 better than 54%
57% of 259 duels better than 80%
47% of 32 situations better than 72%
Inferno25
48% better than 28%
0.71 better than 33%
77.7 better than 28%
0.98 better than 36%
48% of 132 duels better than 27%
40% of 10 situations level
Cache3
33% -
0.91 -
95.0 -
1.35-
20% of 5 duels -
100% of 1 situations -
Nuke3
67% -
0.58 -
61.7 -
0.74-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UV3JS1 plays

Across 277 matches UV3JS1 averages K/R 0.76 and ADR 84.2; the rating across the 211 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.7 kills per match, 54% of them headshots. The strongest map is Anubis with a 63% win rate in 43 matches. In 83 of 211 matches the rating was 1.10 or higher (39%), in 84 it was below 0.90. In 232 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. UV3JS1 loses the most ELO on Dust 2 (−206 ELO, win rate 39%). Things go best from match 5 of the day (−151 ELO, win rate 59%). Improved over the last three months: K/R +0.04, ADR +4.0, Win rate +9 pp. Unchanged in recent months: Headshots at 54%, ELO at 2,626. Last 30 days: 128 matches, win rate 55%, ELO balance −261.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.