UTEATOOSRORE

Brazil
On FACEIT since 2020 227 matches tracked 149 matches in 30 days
ELO ▲ 323
2,744
30-day peak: 2,796
Rank SA ▲ 36 places
#439
Brazil #312 in Brazil
30 days · prev. #475 · best #329
Last updated:

How does UTEATOOSRORE play?

Rating 1.33 (from 201 matches) K/R 0.90 ADR 91.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 201 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

68% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 68%+17 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.04).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.46+0.42 · Ø 1.04 better than 99%
Pistol kills per match 3.4
Knife kills 2 in 227 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.5%).

2K rounds 17.6%+4.1 pp · Ø 13.5% better than 99%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 91%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 63x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 73%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether UTEATOOSRORE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 192 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.85
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.96.

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +19 ELO
26 matches · 38% win rate
On Sundays +96 ELO, win rate 50%

UTEATOOSRORE loses the most ELO in match 4 of the day: +19 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 52 · Inferno

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
60% better than 80%
0.91 better than 95%
92.3 better than 90%
1.32 better than 97%
71% of 402 duels better than 99%
43% of 75 situations better than 65%
Dust 261
64% better than 88%
0.88 better than 92%
88.1 better than 78%
1.32 better than 97%
69% of 247 duels better than 99%
45% of 29 situations better than 69%
Ancient19
47% better than 28%
0.92 better than 96%
93.9 better than 92%
1.44 better than 99%
69% of 51 duels better than 99%
41% of 22 situations better than 58%
Inferno15
53% right on the average
0.93 better than 93%
94.8 better than 86%
1.31-
62% of 52 duels better than 87%
38% of 16 situations better than 41%
Nuke15
67% better than 80%
0.95 better than 97%
89.7 better than 79%
1.48-
71% of 42 duels better than 99%
69% of 13 situations better than 96%
Cache7
43% -
0.78 -
86.4 -
1.15-
45% of 22 duels -
25% of 4 situations -
Anubis6
17% -
0.97 -
97.6 -
1.36-
62% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UTEATOOSRORE plays

Across 227 matches UTEATOOSRORE averages K/R 0.90 and ADR 91.3; the rating across the 201 rated matches is 1.33. Biggest strength: K/D at 1.46, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 20.1 kills per match with 39% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 143 of 201 matches the rating was 1.10 or higher (71%), in 24 it was below 0.90. In 192 matches with detailed stats: 63 4Ks and 2 aces. Best month by rating: May 2026 at 1.46. UTEATOOSRORE loses the most ELO in match 4 of the day (+19 ELO, win rate 38%). Things go best on Mirage (+177 ELO, win rate 60%). Match no. 2 of the day goes best: 67% win rate, +135 ELO. Last 30 days: 149 matches, win rate 56%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.