URJ-04

Kyrgyzstan
42 matches tracked 21 matches in 30 days
Last updated:

How does URJ-04 play?

Rating 0.96 K/R 0.69 ADR 72.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 29% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 58%+48 pp · Ø 10% better than 99%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.2
Knife kills 4 in 42 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 3%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.13, Rating +0.20, ADR +12.6, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −13 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.62). Just above the average (0.73).

Patterns

Soon this shows where URJ-04 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Anubis
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
40% better than 18%
0.78 better than 76%
85.4 better than 79%
1.08 better than 74%
66% of 91 duels better than 98%
27% of 11 situations better than 24%
Mirage12
75% -
0.65 -
65.9 -
0.92-
56% of 41 duels -
38% of 8 situations -
Ancient6
50% -
0.60 -
62.1 -
0.80-
76% of 17 duels -
43% of 7 situations -
Nuke4
50% -
0.57 -
62.9 -
0.76-
44% of 16 duels -
0% of 2 situations -
Anubis3
33% -
0.63 -
65.8 -
0.92-
30% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How URJ-04 plays

Across 42 matches URJ-04 averages K/R 0.69, ADR 72.5 and a rating of 0.96. Biggest strength: Opening duels won at 63%, better than 99% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 14.6 kills per match with 36% headshots. The strongest map is Mirage with a 75% win rate in 12 matches. In 13 of 42 matches the rating was 1.10 or higher (31%), in 22 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. Improved over the last three months: K/R +0.13, Rating +0.20, ADR +12.6, Win rate +9 pp. Got weaker: Headshots −13 pp. Last 30 days: 21 matches, win rate 57%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.