URBAN48

Austria
On FACEIT since 2021 105 matches tracked 40 matches in 30 days
Last updated:
Next update possible in 1h 19m

How does URBAN48 play?

Rating 1.02 K/R 0.73 ADR 76.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 7x 4K, 3 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.03−0.25 · Ø 0.28 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 77.2
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
27 matches · 48% win rate
On Sundays +1 ELO, win rate 48%

URBAN48 loses the most ELO in match 2 of the day: +2 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Highest rating in a match: 2.26 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 88%
0.71 better than 37%
72.9 better than 15%
1.00 better than 42%
56% of 87 duels better than 79%
36% of 14 situations better than 44%
Ancient20
55% better than 59%
0.82 better than 82%
87.1 better than 77%
1.13 better than 81%
63% of 81 duels better than 96%
24% of 17 situations better than 15%
Dust 219
47% better than 33%
0.71 better than 36%
75.7 better than 24%
0.97 better than 28%
45% of 69 duels better than 18%
64% of 11 situations better than 96%
Anubis16
69% better than 93%
0.70 better than 31%
74.4 better than 16%
1.01 better than 42%
52% of 69 duels better than 55%
44% of 9 situations better than 69%
Cache11
73% -
0.80 -
84.6 -
1.10-
55% of 44 duels -
50% of 2 situations -
Inferno7
57% -
0.66 -
69.2 -
0.91-
40% of 25 duels -
40% of 5 situations -
Nuke5
0% -
0.58 -
65.0 -
0.81-
50% of 12 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How URBAN48 plays

Across 105 matches URBAN48 averages K/R 0.73, ADR 76.9 and a rating of 1.02. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 40 of 105 matches the rating was 1.10 or higher (38%), in 37 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. URBAN48 loses the most ELO in match 2 of the day (+2 ELO, win rate 48%). Things go best on Mirage (+1 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 77.2. Last 30 days: 40 matches, win rate 63%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.