UNIT4ZM3N

Russia
190 matches tracked 53 matches in 30 days
Last updated:

How does UNIT4ZM3N play?

Rating 1.09 (from 165 matches) K/R 0.79 ADR 87.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 165 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 11%0 pp level
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.0
Knife kills 4 in 190 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.6 pp better than 82%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 56x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +5.7
= Stayed the same
K/R at 0.80
▼ Got worse
Headshots −8 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77).

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −92 ELO
32 matches · 41% wins
On Ancient −71 ELO
31 matches · 45% wins
Between 12:00 and 18:00 −53 ELO, win rate 47%
On Wednesdays +19 ELO, win rate 43%

UNIT4ZM3N loses the most ELO in match 2 of the day: −92 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Ancient
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
63% better than 87%
0.78 better than 67%
87.1 better than 78%
1.08 better than 65%
52% of 267 duels level
17% of 12 situations better than 6%
Dust 251
49% better than 37%
0.77 better than 62%
86.5 better than 76%
1.05 better than 52%
48% of 249 duels better than 31%
25% of 16 situations better than 18%
Ancient31
45% better than 26%
0.80 better than 76%
86.0 better than 72%
1.13 better than 81%
51% of 119 duels better than 45%
43% of 14 situations better than 62%
Anubis17
65% better than 85%
0.85 better than 91%
91.1 better than 91%
1.19-
55% of 69 duels better than 67%
20% of 5 situations better than 10%
Nuke14
57% -
0.82 -
92.9 -
1.11-
40% of 75 duels -
75% of 4 situations -
Inferno12
50% -
0.85 -
91.8 -
1.07-
56% of 50 duels -
50% of 4 situations -
Vertigo5
40% -
0.75 -
73.6 -
1.00-
37% of 19 duels -
33% of 3 situations -
Cache3
67% -
0.80 -
85.2 -
1.10-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UNIT4ZM3N plays

Across 190 matches UNIT4ZM3N averages K/R 0.79 and ADR 87.2; the rating across the 165 rated matches is 1.09. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 18.0 kills per match, 49% of them headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 69 of 165 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 165 matches with detailed stats: 56 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. UNIT4ZM3N loses the most ELO in match 2 of the day (−92 ELO, win rate 41%). Things go best in match 4 of the day (+20 ELO, win rate 63%). Improved over the last three months: ADR +5.7. Got weaker: Headshots −8 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.80. Last 30 days: 53 matches, win rate 57%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.