UI38y3SVmu
Name history of UI38y3SVmu
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does UI38y3SVmu play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: October 2026 with 0.82.
Rating, 1.00 is an average match
Best month: October 2026 with 1.15.
Damage per round (ADR)
Best month: October 2026 with 91.5.
Share of headshot kills
Best month: March 2026 with 54%.
Matches won (win rate)
Best month: March 2026 with 71%.
Best month: October 2026 with 3,367.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 204 matches, each row based on 20+ matches.Where does the ELO go?
UI38y3SVmu loses the most ELO on Mirage: −16 ELO, 45% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Mirage
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How UI38y3SVmu plays
Across 204 matches UI38y3SVmu averages K/R 0.78 and ADR 86.6; the rating across the 123 rated matches is 1.11. Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. On average 16.7 kills per match, 49% of them headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 61 of 123 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 175 matches with detailed stats: 25 4Ks and 1 aces. Best month by rating: October 2026 at 1.15. UI38y3SVmu loses the most ELO on Mirage (−16 ELO, win rate 45%). Things go best on Nuke (+172 ELO, win rate 70%). Last 30 days: 92 matches, win rate 57%, ELO balance +329.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.