UG_ZET

Mongolia
On FACEIT since 2025 41 matches tracked 41 matches in 30 days
ELO ▼ 62
1,688
30-day peak: 1,792
Rank SEA ▼ 5,831 places
#13,460
30 days · prev. #7,629 · best #7,047
Last updated:

How does UG_ZET play?

Rating 1.10 K/R 0.76 ADR 82.6 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.13+0.13 · Ø 1.00 better than 87%
Pistol kills per match 2.9
Knife kills 1 in 41 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 9x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.96 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.74 -
79.2 -
1.09-
49% of 47 duels -
44% of 9 situations -
Dust 29
67% -
0.87 -
94.6 -
1.31-
49% of 43 duels -
20% of 5 situations -
Inferno7
71% -
0.81 -
88.8 -
1.15-
75% of 24 duels -
67% of 6 situations -
Ancient5
40% -
0.64 -
71.9 -
0.92-
42% of 12 duels -
0% of 1 situations -
Anubis4
25% -
0.78 -
82.3 -
1.02-
57% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UG_ZET plays

Across 41 matches UG_ZET averages K/R 0.76, ADR 82.6 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 16.5 kills per match with 43% headshots. In 21 of 41 matches the rating was 1.10 or higher (51%), in 13 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 1 ace. Last 30 days: 41 matches, win rate 59%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.