UBIYC4

Belarus
On FACEIT since 2020 289 matches tracked 151 matches in 30 days
Last updated:

How does UBIYC4 play?

Rating 1.01 K/R 0.71 ADR 77.3 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.7
Knife kills 9 in 289 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 52x 4K, 5 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether UBIYC4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 289 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
100 matches · 56% win rate
On Nuke −30 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −48 ELO, win rate 47%
On Tuesdays −45 ELO, win rate 41%

UBIYC4 loses the most ELO on Mirage: −34 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.11 · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
56% better than 64%
0.71 better than 32%
77.6 better than 32%
1.02 better than 41%
47% of 296 duels better than 23%
36% of 64 situations better than 41%
Dust 286
51% better than 43%
0.71 better than 32%
78.3 better than 33%
1.04 better than 47%
45% of 271 duels better than 17%
44% of 61 situations better than 68%
Ancient41
44% better than 23%
0.70 better than 24%
77.8 better than 25%
1.00 better than 33%
45% of 139 duels better than 14%
26% of 23 situations better than 21%
Nuke20
45% better than 19%
0.71 better than 26%
75.5 better than 17%
0.99 better than 27%
51% of 51 duels better than 42%
28% of 18 situations better than 20%
Cache17
53% -
0.67 -
75.5 -
0.96-
40% of 72 duels -
25% of 8 situations -
Anubis13
54% -
0.68 -
74.2 -
0.94-
44% of 48 duels -
56% of 9 situations -
Inferno12
58% -
0.70 -
75.6 -
1.05-
51% of 43 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UBIYC4 plays

Across 289 matches UBIYC4 averages K/R 0.71, ADR 77.3 and a rating of 1.01. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 109 of 289 matches the rating was 1.10 or higher (38%), in 104 it was below 0.90. In 289 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. UBIYC4 loses the most ELO on Mirage (−34 ELO, win rate 56%). Things go best on Dust 2 (+70 ELO, win rate 51%). Match no. 2 of the day goes best: 73% win rate, +15 ELO. Last 30 days: 151 matches, win rate 50%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.