shootic

Russia
On FACEIT since 2020 376 matches tracked 80 matches in 30 days
ELO ▲ 312
3,970
30-day peak: 4,038
Rank EU ▲ 280 places
#202
Russia #69 in Russia
30 days · prev. #482 · best #151
Last updated:

How does shootic play?

Rating 1.06 K/R 0.75 ADR 83.5 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 376 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

3,500+ ELO

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 51%−3 pp · Ø 54% better than 21%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 23%
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just below the average (1.11).

Headshot rate 57%+3 pp · Ø 54% better than 66%
AWP share of kills 12%−1 pp · Ø 13% better than 67%
K/D 1.08−0.03 · Ø 1.11 better than 27%
Pistol kills per match 3.2
Knife kills 10 in 376 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.5%).

2K rounds 14.1%−0.1 pp · Ø 14.2% better than 35%
3K rounds 3.8%−0.7 pp · Ø 4.5% better than 15%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 66x 4K, 4 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 72%
Enemies flashed per round 0.35+0.02 · Ø 0.33 better than 53%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +573
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 83.3, Headshots at 57%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.76). Slightly below the average (0.78).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −153 ELO
61 matches · 44% win rate
In match 4 of the day −94 ELO
53 matches · 49% win rate
On Sundays −109 ELO, win rate 46%

shootic loses the most ELO on Ancient: −153 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 47 · Anubis
  4. Highest rating in a match: 3.11 · Dust 2

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
49% better than 17%
0.74 better than 21%
82.0 better than 28%
1.05 better than 24%
48% of 609 duels better than 12%
40% of 75 situations right on the average
Dust 2106
66% better than 76%
0.76 better than 32%
86.3 better than 54%
1.09 better than 35%
53% of 519 duels better than 40%
39% of 71 situations better than 47%
Ancient61
44% better than 10%
0.74 better than 25%
80.7 better than 27%
1.02 better than 20%
52% of 322 duels better than 36%
29% of 56 situations better than 22%
Anubis34
56% better than 44%
0.78 better than 45%
85.3 better than 51%
1.09 better than 42%
56% of 204 duels better than 61%
39% of 23 situations better than 51%
Nuke20
65% better than 78%
0.79 better than 65%
84.1 better than 63%
1.10 better than 63%
49% of 108 duels better than 32%
23% of 13 situations better than 12%
Cache14
57% -
0.78 -
85.6 -
1.12-
57% of 61 duels -
33% of 6 situations -
Inferno13
62% -
0.72 -
80.5 -
1.06-
51% of 68 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shootic plays

Across 376 matches shootic averages K/R 0.75, ADR 83.5 and a rating of 1.06. Most room to improve: 3K rounds at 3.8%, better than only 15% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Dust 2 with a 66% win rate in 106 matches. In 154 of 376 matches the rating was 1.10 or higher (41%), in 130 it was below 0.90. In 341 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. shootic loses the most ELO on Ancient (−153 ELO, win rate 44%). Things go best on Dust 2 (+399 ELO, win rate 66%). Match no. 2 of the day goes best: 63% win rate, +377 ELO. Improved over the last three months: ELO +573. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 83.3, Headshots at 57%, Win rate at 55%. Last 30 days: 80 matches, win rate 58%, net ELO +256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.