UAADevkalion

Germany
231 matches tracked 31 matches in 30 days
Last updated:

How does UAADevkalion play?

Rating 0.87 (from 210 matches) K/R 0.63 ADR 70.2 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 210 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 27% very weak below 0.75 33%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 7%
Opening duels won 45%−4 pp · Ø 49% better than 24%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 34%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 28%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.96).

Headshot rate 41%−2 pp · Ø 43% better than 44%
AWP share of kills 7%−4 pp · Ø 11% better than 44%
K/D 0.88−0.08 · Ø 0.96 better than 26%
Pistol kills per match 2.2
Knife kills 6 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.6%).

2K rounds 11.2%−1.6 pp · Ø 12.8% better than 20%
3K rounds 2.2%−1.4 pp · Ø 3.6% better than 5%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 12x 4K, 1 ace in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.24).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 69%
Enemies flashed per round 0.42+0.18 · Ø 0.24 better than 86%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −8.6, Headshots −4 pp, Win rate −13 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.61 (at the start 0.70). Clearly below the average (0.70).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
53 matches · 57% win rate
In match 4 of the day −22 ELO
27 matches · 44% win rate
Between 0:00 and 6:00 −64 ELO, win rate 44%
On Saturdays −58 ELO, win rate 44%

UAADevkalion loses the most ELO on Dust 2: −60 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 31 · Inferno
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
57% better than 75%
0.66 better than 33%
73.6 better than 30%
0.89 better than 26%
50% of 171 duels better than 58%
33% of 24 situations better than 34%
Anubis45
51% better than 53%
0.61 better than 11%
66.3 better than 6%
0.84 better than 12%
39% of 125 duels better than 7%
21% of 28 situations better than 16%
Ancient39
56% better than 73%
0.60 better than 11%
67.0 better than 8%
0.85 better than 18%
39% of 116 duels better than 9%
41% of 29 situations better than 64%
Mirage38
55% better than 74%
0.62 better than 16%
70.3 better than 17%
0.86 better than 18%
43% of 120 duels better than 18%
23% of 30 situations better than 17%
Inferno25
44% better than 28%
0.69 better than 57%
76.0 better than 52%
0.87 better than 27%
51% of 67 duels better than 67%
39% of 23 situations better than 51%
Nuke18
39% better than 13%
0.61 better than 18%
68.1 better than 20%
0.82 better than 15%
35% of 34 duels better than 4%
35% of 17 situations better than 40%
Cache12
50% -
0.67 -
71.2 -
0.92-
57% of 46 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UAADevkalion plays

Across 231 matches UAADevkalion averages K/R 0.63 and ADR 70.2; the rating across the 210 rated matches is 0.87. Most room to improve: 3K rounds at 2.2%, better than only 5% of level 4 players. Averages 14.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 57% win rate in 53 matches. In 38 of 210 matches the rating was 1.10 or higher (18%), in 125 it was below 0.90. In 172 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. UAADevkalion loses the most ELO on Dust 2 (−60 ELO, win rate 57%). Things go best on Ancient (+50 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate, +22 ELO. Got weaker: K/R −0.09, Rating −0.10, ADR −8.6, Headshots −4 pp, Win rate −13 pp. Last 30 days: 31 matches, win rate 39%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.