U419-Daffy

Poland
182 matches tracked 33 matches in 30 days
Last updated:

How does U419-Daffy play?

Rating 0.99 (from 135 matches) K/R 0.71 ADR 79.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 19x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 17%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.16, ADR +7.8, Headshots +2 pp, Win rate +6 pp, ELO +361
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.66). Clearly above the average (0.71).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
58 matches · 52% win rate
On Inferno −25 ELO
25 matches · 44% win rate

U419-Daffy loses the most ELO on Mirage: −60 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% better than 54%
0.73 right on the average
81.5 better than 59%
1.01 right on the average
56% of 152 duels better than 81%
17% of 30 situations better than 4%
Anubis33
55% better than 63%
0.70 better than 38%
79.6 better than 49%
1.02 better than 57%
49% of 101 duels better than 45%
37% of 19 situations better than 43%
Inferno25
44% better than 25%
0.70 better than 44%
79.3 better than 53%
0.92 better than 22%
51% of 71 duels right on the average
17% of 6 situations better than 8%
Ancient21
48% better than 44%
0.69 better than 32%
76.7 better than 31%
0.97 better than 40%
46% of 52 duels better than 26%
50% of 8 situations better than 79%
Dust 218
50% right on the average
0.67 better than 24%
76.8 better than 34%
0.97 better than 36%
57% of 61 duels better than 86%
100% of 5 situations better than 99%
Nuke15
40% better than 12%
0.70 better than 28%
79.4 better than 39%
0.98-
57% of 37 duels better than 75%
20% of 10 situations better than 11%
Cache11
27% -
0.72 -
77.1 -
1.02-
47% of 32 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How U419-Daffy plays

Across 182 matches U419-Daffy averages K/R 0.71 and ADR 79.4; the rating across the 135 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Anubis with a 55% win rate in 33 matches. In 40 of 135 matches the rating was 1.10 or higher (30%), in 54 it was below 0.90. In 82 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. U419-Daffy loses the most ELO on Mirage (−60 ELO, win rate 52%). Things go best on Anubis (+56 ELO, win rate 55%). Match no. 2 of the day goes best: 53% win rate, +33 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +7.8, Headshots +2 pp, Win rate +6 pp, ELO +361. Last 30 days: 33 matches, win rate 55%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.