Tywz_

UZ
305 matches tracked 97 matches in 30 days
Last updated:

How does Tywz_ play?

Rating 0.93 (from 273 matches) K/R 0.66 ADR 70.9 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 48%−2 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (44%).

Headshot rate 52%+8 pp · Ø 44% better than 89%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.94−0.03 · Ø 0.97 better than 46%
Pistol kills per match 2.4
Knife kills 2 in 305 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 31%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 22%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 28x 4K, 1 ace in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 47%
Enemies flashed per round 0.30+0.06 · Ø 0.24 better than 67%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 71.2
▼ Got worse
Headshots −5 pp, Win rate −9 pp, ELO −207

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.71).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
46 matches · 52% win rate
In match 4 of the day −56 ELO
40 matches · 45% win rate
On Dust 2 −49 ELO
50 matches · 44% win rate

Tywz_ loses the most ELO on Anubis: −61 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 69%
0.66 better than 29%
70.3 better than 16%
0.94 better than 40%
47% of 268 duels better than 37%
34% of 47 situations better than 45%
Ancient56
59% better than 78%
0.75 better than 73%
80.4 better than 60%
1.04 better than 77%
55% of 235 duels better than 86%
35% of 40 situations better than 43%
Dust 250
44% better than 30%
0.62 better than 13%
68.3 better than 9%
0.87 better than 16%
51% of 156 duels better than 63%
48% of 21 situations better than 75%
Anubis46
52% better than 56%
0.64 better than 18%
65.2 better than 2%
0.91 better than 25%
37% of 142 duels better than 2%
42% of 38 situations better than 62%
Inferno35
34% better than 10%
0.67 better than 40%
72.8 better than 28%
0.93 better than 40%
46% of 87 duels better than 32%
38% of 24 situations right on the average
Nuke31
71% better than 93%
0.63 better than 11%
68.7 better than 10%
0.88 better than 15%
40% of 109 duels better than 9%
50% of 22 situations better than 80%
Cache17
35% -
0.59 -
64.0 -
0.84-
38% of 63 duels -
44% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tywz_ plays

Across 305 matches Tywz_ averages K/R 0.66 and ADR 70.9; the rating across the 273 rated matches is 0.93. Biggest strength: Headshot rate at 52%, better than 89% of level 5 players. Most room to improve: Damage per round (ADR) at 70.9, better than only 12% of level 5 players. Averages 15.0 kills per match with 52% headshots. The strongest map is Nuke with a 71% win rate in 31 matches. In 75 of 273 matches the rating was 1.10 or higher (27%), in 123 it was below 0.90. In 232 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Tywz_ loses the most ELO on Anubis (−61 ELO, win rate 52%). Things go best on Mirage (+58 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate, −88 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −5 pp, Win rate −9 pp, ELO −207. Unchanged in recent months: ADR at 71.2. Last 30 days: 97 matches, win rate 47%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.