Tywz_
How does Tywz_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).
Compared with 767 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average52% headshots and so well above the average (44%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.94 (at the start 0.86). Slightly below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 72.3. Last 3 months: 71.2 (at the start 70.0). Clearly below the average (78.2).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 51% (at the start 56%). Well above the average (44%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 49% (at the start 58%). Slightly below the average (51%).
Best month: September 2026 with 1,608. Last 3 months: 1,130 (at the start 1,337).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 305 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tywz_ loses the most ELO on Anubis: −61 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Mirage
- Most kills in a match: 39 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 305 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tywz_ plays
Across 305 matches Tywz_ averages K/R 0.66 and ADR 70.9; the rating across the 273 rated matches is 0.93. Biggest strength: Headshot rate at 52%, better than 89% of level 5 players. Most room to improve: Damage per round (ADR) at 70.9, better than only 12% of level 5 players. Averages 15.0 kills per match with 52% headshots. The strongest map is Nuke with a 71% win rate in 31 matches. In 75 of 273 matches the rating was 1.10 or higher (27%), in 123 it was below 0.90. In 232 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Tywz_ loses the most ELO on Anubis (−61 ELO, win rate 52%). Things go best on Mirage (+58 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate, −88 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −5 pp, Win rate −9 pp, ELO −207. Unchanged in recent months: ADR at 71.2. Last 30 days: 97 matches, win rate 47%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.