Typhon_Pride

Mongolia
121 matches tracked 40 matches in 30 days
Last updated:

How does Typhon_Pride play?

Rating 0.98 K/R 0.72 ADR 80.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsEntryHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 24%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (44%).

Headshot rate 55%+11 pp · Ø 44% better than 94%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.02 · Ø 0.97 better than 46%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 66%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 65%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.2 · Ø 3.8 better than 20%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 44%
Deaths per round 77%+4 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 5 average
Whether Typhon_Pride is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +52 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.65 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% right on the average
0.66 better than 30%
74.1 better than 33%
0.89 better than 24%
40% of 178 duels better than 9%
33% of 15 situations better than 37%
Dust 225
56% better than 73%
0.76 better than 82%
81.0 better than 70%
1.05 better than 80%
50% of 140 duels better than 55%
53% of 19 situations better than 87%
Ancient24
54% better than 63%
0.77 better than 82%
85.0 better than 84%
1.06 better than 81%
49% of 138 duels right on the average
64% of 14 situations better than 95%
Inferno14
36% -
0.66 -
80.1 -
0.86-
46% of 101 duels -
0% of 6 situations -
Nuke13
62% -
0.66 -
75.5 -
0.88-
51% of 67 duels -
50% of 4 situations -
Anubis9
44% -
0.78 -
82.4 -
1.09-
59% of 61 duels -
33% of 6 situations -
Cache4
75% -
1.00 -
112.1 -
1.38-
72% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Typhon_Pride plays

Across 121 matches Typhon_Pride averages K/R 0.72, ADR 80.3 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 94% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 13% of level 5 players. Averages 15.6 kills per match with 55% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 44 of 121 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 121 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. Things go best on Mirage (+50 ELO, win rate 50%). Match no. 1 of the day goes best: 57% win rate, +27 ELO. Last 30 days: 40 matches, win rate 35%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.