Typ6ocBuH666

Wallis & Futuna
On FACEIT since 2021 353 matches tracked 63 matches in 30 days
ELO ▲ 190
2,639
30-day peak: 2,639
Rank EU
#32,482
Wallis & Futuna #34 in Wallis & Futuna
Last updated:

How does Typ6ocBuH666 play?

Rating 1.05 K/R 0.78 ADR 85.1 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 353 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.8
Knife kills 13 in 353 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 64x 4K, 6 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.1, Win rate +6 pp, ELO +133
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −45 ELO
55 matches · 44% win rate
On Dust 2 −25 ELO
21 matches · 29% win rate
On Thursdays −4 ELO, win rate 42%

Typ6ocBuH666 loses the most ELO in match 1 of the day: −45 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
53% right on the average
0.78 better than 65%
85.7 better than 71%
1.05 right on the average
54% of 987 duels better than 63%
36% of 69 situations better than 41%
Ancient52
52% better than 45%
0.75 better than 46%
81.3 better than 42%
1.01 better than 36%
55% of 315 duels better than 65%
46% of 24 situations better than 72%
Nuke44
52% better than 39%
0.88 better than 87%
94.8 better than 91%
1.15 better than 72%
56% of 252 duels better than 67%
23% of 26 situations better than 13%
Cache26
54% -
0.79 -
84.0 -
1.10-
46% of 124 duels -
45% of 11 situations -
Anubis25
52% better than 46%
0.70 better than 26%
80.4 better than 44%
0.98 better than 27%
46% of 107 duels better than 18%
36% of 11 situations better than 42%
Dust 221
29% better than 2%
0.68 better than 20%
75.4 better than 20%
0.91 better than 9%
41% of 123 duels better than 6%
22% of 9 situations better than 13%
Inferno7
71% -
0.75 -
84.1 -
1.10-
58% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Typ6ocBuH666 plays

Across 353 matches Typ6ocBuH666 averages K/R 0.78, ADR 85.1 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Cache with a 54% win rate in 26 matches. In 136 of 353 matches the rating was 1.10 or higher (39%), in 131 it was below 0.90. In 274 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: August 2026 at 1.10. Typ6ocBuH666 loses the most ELO in match 1 of the day (−45 ELO, win rate 44%). Things go best on Mirage (+62 ELO, win rate 53%). Match no. 2 of the day goes best: 68% win rate, +53 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.1, Win rate +6 pp, ELO +133. Got weaker: Headshots −3 pp. Last 30 days: 63 matches, win rate 51%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.