TySez

United Kingdom
42 matches tracked
Last updated:

How does TySez play?

Rating 1.29 (from 1 matches) K/R 0.69 ADR 72.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.29
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−5 pp better than 1%
Opening duels won 41%−9 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 32%+10 pp better than 96%
Clutch kills per match 2.7+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+5 pp better than 77%
AWP share of kills 10%−1 pp better than 53%
K/D 1.03+0.05 better than 74%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 10.2%−2.7 pp better than 3%
Rounds with 3K 4.4%+0.6 pp better than 77%
MVPs per match 1.6−0.6 better than 4%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 1.7−2.4 better than 5%
Enemies flashed per round 0.27+0.01 better than 54%
Rounds with a death 67%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +7 pp, ELO +164
= Stayed the same
K/R at 0.69, Win rate at 33%
▼ Got worse
ADR −4.7

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.29 · Cache
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
35% better than 10%
0.71 better than 48%
70.4 better than 10%
-
62% of 39 duels better than 97%
41% of 17 situations better than 61%
Mirage12
25% -
0.61 -
69.0 -
-
33% of 33 duels -
18% of 11 situations -
Cache4
0% -
0.72 -
76.3 -
1.29-
38% of 13 duels -
29% of 7 situations -
Ancient3
67% -
0.87 -
80.8 -
-
38% of 8 duels -
20% of 5 situations -
Overpass3
33% -
0.83 -
96.7 -
-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TySez plays

Across 42 matches TySez averages K/R 0.69 and ADR 72.7; the rating across the 1 rated matches is 1.29. Biggest strength: Rounds with a death at 67%. That is better than 97% of players on level 6. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 6. On average 14.7 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 35% win rate in 17 matches. In 21 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: Headshots +7 pp, ELO +164. Got weaker: ADR −4.7. Unchanged in recent months: K/R at 0.69, Win rate at 33%. Last 30 days: 1 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.