Txms

United Kingdom
85 matches tracked
Last updated:

How does Txms play?

K/R 0.78 ADR 80.7 from 85 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 57%+7 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 2.4+0.7 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%0 pp level
AWP share of kills 9%−2 pp better than 50%
K/D 1.14+0.16 better than 95%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%+0.1 pp better than 53%
Rounds with 3K 3.6%−0.2 pp better than 44%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 9x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 77%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.31+0.05 better than 65%
Rounds with a death 68%−5 pp better than 94%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 1,367
▼ Got worse
K/R −0.15, ADR −14.5, Win rate −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.74 (at the start 0.89).

Patterns

From the last 85 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Sundays ±0 ELO, win rate 32%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 49 · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
57% better than 68%
0.84 better than 95%
82.8 better than 65%
-
63% of 79 duels better than 96%
42% of 19 situations better than 61%
Dust 218
39% better than 16%
0.71 better than 48%
75.8 better than 33%
-
51% of 59 duels better than 59%
36% of 11 situations better than 47%
Mirage16
50% level
0.82 better than 90%
84.4 better than 78%
-
60% of 87 duels better than 94%
17% of 12 situations better than 9%
Ancient10
60% -
0.71 -
79.3 -
-
58% of 33 duels -
38% of 8 situations -
Cache8
75% -
0.72 -
83.6 -
-
43% of 46 duels -
50% of 6 situations -
Nuke7
57% -
0.81 -
77.7 -
-
70% of 23 duels -
33% of 9 situations -
Inferno5
40% -
0.81 -
76.2 -
-
59% of 22 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Txms plays

Biggest strength: Opening duels won at 57%. That is better than 96% of players on level 6. On average 17.7 kills per match, 45% of them headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 58 matches with detailed stats: 9 4Ks and 0 aces. Things go best on Anubis (+31 ELO, win rate 57%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.15, ADR −14.5, Win rate −5 pp. Unchanged in recent months: ELO at 1,367.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.