Tweetle12

Russia
On FACEIT since 2026 77 matches tracked 56 matches in 30 days
ELO ▼ 118
2,147
30-day peak: 2,265
Rank EU
#158,540
Russia #44,712 in Russia
Last updated:

How does Tweetle12 play?

Rating 1.04 K/R 0.76 ADR 83.7 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 77 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Tweetle12 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
21 matches · 43% win rate

Tweetle12 loses the most ELO in match 1 of the day: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 60%
0.78 better than 70%
80.1 better than 45%
1.07 better than 63%
55% of 132 duels better than 71%
45% of 11 situations better than 72%
Mirage17
47% better than 33%
0.72 better than 42%
81.3 better than 55%
0.98 better than 35%
42% of 99 duels better than 9%
57% of 7 situations better than 91%
Anubis14
36% -
0.72 -
83.7 -
0.98-
50% of 74 duels -
38% of 8 situations -
Ancient12
58% -
0.81 -
93.0 -
1.09-
60% of 62 duels -
29% of 7 situations -
Cache3
67% -
0.89 -
99.0 -
1.40-
39% of 18 duels -
100% of 3 situations -
Inferno3
33% -
0.51 -
73.3 -
0.67-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tweetle12 plays

Across 77 matches Tweetle12 averages K/R 0.76, ADR 83.7 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 28 of 77 matches the rating was 1.10 or higher (36%), in 27 it was below 0.90. In 77 matches with detailed stats: 16 4Ks and 0 aces. Tweetle12 loses the most ELO in match 1 of the day (−25 ELO, win rate 43%). Things go best in match 2 of the day (+51 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +51 ELO. Last 30 days: 56 matches, win rate 46%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.