TwQ--

Greenland
On FACEIT since 2022 313 matches tracked 85 matches in 30 days
Last updated:

How does TwQ-- play?

Rating 0.96 K/R 0.67 ADR 74.1 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 313 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.8
Knife kills 2 in 313 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 31x 4K, 4 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 74.4, ELO at 2,503
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −234 ELO
53 matches · 40% win rate
On Ancient −56 ELO
25 matches · 52% win rate
On Wednesdays +35 ELO, win rate 42%

TwQ-- loses the most ELO on Anubis: −234 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 3.03 · Ancient

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
57% better than 69%
0.66 better than 13%
74.3 better than 17%
0.94 better than 17%
49% of 348 duels better than 37%
38% of 61 situations right on the average
Mirage67
42% better than 16%
0.67 better than 18%
75.0 better than 19%
0.94 better than 20%
46% of 246 duels better than 21%
36% of 33 situations better than 44%
Anubis53
40% better than 13%
0.65 better than 11%
72.5 better than 9%
0.93 better than 17%
45% of 185 duels better than 17%
29% of 34 situations better than 27%
Inferno37
49% better than 34%
0.68 better than 19%
73.6 better than 14%
1.00 better than 29%
46% of 126 duels better than 15%
50% of 18 situations better than 75%
Ancient25
52% better than 48%
0.73 better than 42%
75.2 better than 19%
1.04 better than 53%
55% of 107 duels better than 68%
48% of 21 situations better than 74%
Nuke21
67% better than 85%
0.70 better than 23%
75.1 better than 16%
1.02 better than 37%
52% of 61 duels better than 47%
29% of 14 situations better than 21%
Cache6
33% -
0.64 -
69.3 -
0.92-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TwQ-- plays

Across 313 matches TwQ-- averages K/R 0.67, ADR 74.1 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 74.1, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 101 of 313 matches the rating was 1.10 or higher (32%), in 135 it was below 0.90. In 258 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. TwQ-- loses the most ELO on Anubis (−234 ELO, win rate 40%). Things go best on Dust 2 (+186 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, +73 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 74.4, ELO at 2,503. Last 30 days: 85 matches, win rate 45%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.