Tver

Russia
On FACEIT since 2021 137 matches tracked 48 matches in 30 days
Last updated:

How does Tver play?

Rating 1.08 K/R 0.78 ADR 84.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 87%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 24x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −148

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
45 matches · 40% win rate
In match 1 of the day −26 ELO
37 matches · 38% win rate
In match 3 of the day +2 ELO
24 matches · 38% win rate

Tver loses the most ELO on Dust 2: −51 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 35 · Inferno
  3. Highest rating in a match: 2.16 · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
40% better than 13%
0.75 right on the average
84.5 better than 65%
1.04 right on the average
51% of 174 duels better than 46%
50% of 24 situations better than 79%
Anubis27
44% better than 23%
0.77 better than 64%
84.2 better than 67%
1.07 better than 61%
46% of 98 duels better than 22%
36% of 14 situations better than 48%
Mirage25
44% better than 20%
0.74 right on the average
80.3 better than 47%
1.03 right on the average
52% of 86 duels better than 54%
40% of 15 situations better than 56%
Ancient22
50% better than 41%
0.82 better than 79%
85.7 better than 68%
1.12 better than 75%
59% of 59 duels better than 87%
26% of 19 situations better than 23%
Inferno13
46% -
0.90 -
95.1 -
1.26-
66% of 41 duels -
29% of 7 situations -
Nuke3
67% -
0.68 -
76.1 -
0.96-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tver plays

Across 137 matches Tver averages K/R 0.78, ADR 84.6 and a rating of 1.08. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · all ELO ranges players. Averages 17.1 kills per match with 50% headshots. The strongest map is Ancient with a 50% win rate in 22 matches. In 62 of 137 matches the rating was 1.10 or higher (45%), in 42 it was below 0.90. In 116 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. Tver loses the most ELO on Dust 2 (−51 ELO, win rate 40%). Things go best from match 5 of the day (+75 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +75 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.4. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −148. Last 30 days: 48 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.